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Orinthonian Sects: Tales of Wyre SH
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<blockquote data-quote="Cheiromancer" data-source="post: 2321393" data-attributes="member: 141"><p>@Gidien: you are right about the experts and contemplatives. But an organization called "urgic mystics" just *has* to have mystic theurges in it. I mean, just from the name!</p><p></p><p>I don't know what reconciliatory sophist would do (reconciliatory, not revisionist!), but here's my version of a goetic magician:</p><p></p><p><strong>Goetic Magician </strong></p><p></p><p><em>From "The Ethical Use of Arcane Magic: a Believer’s Guide," by Deacon Roland of Samarand.</em></p><p><em></em></p><p><em>"Beware the temptations of Goetia, for those who would use diabolism to achieve their foul ends, our Lord has no mercy. Pain and suffering immeasurable shall be their lot, as their souls are condemned to the pit. There they will be immersed in great lakes of boiling lead, until the last days."</em></p><p><em></em></p><p><em>Roland’s discourse continues in a similar flowery and rhetorical vein for several pages, admonishing the true believer against using dark magics and citing numerous theologians to back up his point. Further into the chapter, beneath a stylized plate of a wizard fleeing from a horned demon, Roland finally addresses the nature of Goetic magic.</em></p><p><em></em></p><p><em>"What is Goetia, you may ask? It is the greatest peril. It is dealing with fiends to achieve your ends, and claiming that your ends are good. Only the purest and most stalwart of souls may endure such vileness without the taint falling upon them. Are you one of these? I doubt it.”</em></p><p><em></em></p><p><em>Several magical diagrams follow, accompanied by descriptions of summoning rituals.</em></p><p></p><p><strong>Hit Dice:</strong> d6.</p><p></p><p><u>Requirements</u></p><p>To become a goetic magician, a character must fulfill all the following criteria.</p><p><strong>Knowledge (the planes):</strong> 8 ranks</p><p><strong>Diplomacy:</strong> 4 ranks</p><p><strong>Alignment:</strong> non-evil, non-chaotic</p><p><strong>Feats:</strong> Augment Summoning, Great Fortitude, Spell Focus (Conjuration) (note: the requirement of Spell Focus (Conjuration) is waived for wizards who specialize in conjuration.)</p><p><strong>Spell casting:</strong> must be able to cast <em>dimensional anchor, lesser planar binding, summon monster IV</em> (or higher) and four enchantment (compulsion) spells from the wizard spell list, at least one of which must be of level 4 or higher</p><p><strong>Languages:</strong> must be able to speak Abyssal and Infernal</p><p></p><p><u>Class Skills</u></p><p>The goetic magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int). See Chapter Four: Skills in the Player’s Handbook for skill descriptions.</p><p></p><p><strong>Skill Points at Each Level: </strong>2 + Int modifier.</p><p></p><p>Level...BAB...Fort.....Ref….Will... Special......................Spellcasting</p><p>1.........+0.....+2......+0....+2.... fiendish luck...............+1 level of existing spellcasting class</p><p>2.........+1.....+3......+0....+3.... unholy bargain............+1 level of existing spellcasting class</p><p>3.........+2.....+3......+1....+3.... goetic mastery I.........+1 spell power</p><p>4.........+3.....+4......+1....+4.... the will and the way....+1 level of existing spellcasting class</p><p>5.........+3.....+4......+1....+4.... goetic mastery II........+1 spell power</p><p>6.........+4.....+5......+2....+5.... goetic mastery III.......+1 level of existing spellcasting class</p><p> </p><p></p><p><u>Class Features</u></p><p>All of the following are class features of the goetic magician prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> The goetic magician gains no additional weapon or armor proficiencies.</p><p></p><p><strong>Fiendish Luck (Su):</strong> Once per day the goetic magician may reroll one ability or skill check; the better result automatically applies.</p><p></p><p><strong>Unholy Bargain (Su):</strong> The goetic magician may cast any planar binding spell as if it were the corresponding planar ally spell and as if she were of evil alignment.</p><p></p><p><strong>Goetic Mastery I (Su):</strong> When a goetic magician of 3rd level or higher casts a summon monster spell, it is treated as the equivalent spell of one level higher for purposes of summoning evil creatures. For example, a goetic magician refers to the summon monster V list for evil outsiders when casting summon monster IV. Furthermore, when casting any planar binding or planar ally spelll, she can call an evil creature 2 HD higher than normally allowed. </p><p></p><p><strong>+1 Spell Power:</strong> This ability increases the goetic magician’s effective caster level by +1 for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only. She does not gain additional spell slots or spells known.</p><p></p><p><strong>The Will and the Way (Su):</strong> At 4th level the goetic magician gains the Iron Will feat for free, and the xp costs for any conjuration spell she casts are reduced by 50%. When she is otherwise capable of casting 8th level spells, she automatically adds Lesser Gate to her list of spells known. Lesser Gate is an 8th level spell that can only use the “creature calling” function, but which is otherwise identical to Gate. When bargaining with extraplanar creatures the payment for services rendered is only 50% the normal cost.</p><p></p><p><strong>Goetic Mastery II (Su):</strong> As Goetic Mastery I, except the goetic magician refers to the summoning list two levels higher than the one for the summon monster spell she is casting. Furthermore, when casting any planar binding or planar ally spelll, she can call an evil creature 4 HD higher than normally allowed. </p><p></p><p><strong>Goetic Mastery III (Su):</strong> As Goetic Mastery I, except the goetic magician refers to the list three levels higher. Furthermore, when casting any planar binding or planar ally spelll, she can call an evil creature 6 HD higher than normally allowed. </p><p></p><p><strong>Note on Alignment:</strong> To become a goetic magician, the character must be non-evil and non-chaotic. Thereafter the alignment restrictions are eased, but a goetic magician must still adhere to a particular code of conduct: If a goetic magician knowingly uses magic to hurt, kill or oppress a non-combatant sentient being of good alignment, one or more of class abilities will be corrupted. Usually this means that conjured creatures will no longer be completely under the goetic magician’s control. The degree to which conjured creatures will disobey or try to harm the goetic magician will be similar to the way that the goetic magician abused her powers, but to a greater extent. A similar corruption of class abilities will occur if the goetic magician fails to fulfill a bargain, especially a bargain with a fiend. Note that clerics may run afoul of their deity if they become lax in their alignment; deities typically have much stricter standards than do goetic magicians.</p><p></p><p>------</p><p></p><p><strong>Comments:</strong> the flavor text is lifted from Sepulchrave's Story Hour, of course, with a few details changed.</p><p></p><p>I tried to make the pre-req's and special abilities so that this class would <strong>not</strong> synergize well with other "summoning" classes- e.g. Nar Demonbinder or Thaumaturgist.</p><p></p><p>Fiendish luck is in case you roll a 1 on your charisma check to keep a fiend bound. Planar binding hit dice caps end up being the same as in the old 3.0 rules. <em>Lesser gate</em> is typically achieved about the same time that other spellcasters are able to acquire <em>gate</em>, since spell power slows down their spell advancement.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2321393, member: 141"] @Gidien: you are right about the experts and contemplatives. But an organization called "urgic mystics" just *has* to have mystic theurges in it. I mean, just from the name! I don't know what reconciliatory sophist would do (reconciliatory, not revisionist!), but here's my version of a goetic magician: [b]Goetic Magician [/b] [i]From "The Ethical Use of Arcane Magic: a Believer’s Guide," by Deacon Roland of Samarand. "Beware the temptations of Goetia, for those who would use diabolism to achieve their foul ends, our Lord has no mercy. Pain and suffering immeasurable shall be their lot, as their souls are condemned to the pit. There they will be immersed in great lakes of boiling lead, until the last days." Roland’s discourse continues in a similar flowery and rhetorical vein for several pages, admonishing the true believer against using dark magics and citing numerous theologians to back up his point. Further into the chapter, beneath a stylized plate of a wizard fleeing from a horned demon, Roland finally addresses the nature of Goetic magic. "What is Goetia, you may ask? It is the greatest peril. It is dealing with fiends to achieve your ends, and claiming that your ends are good. Only the purest and most stalwart of souls may endure such vileness without the taint falling upon them. Are you one of these? I doubt it.” Several magical diagrams follow, accompanied by descriptions of summoning rituals.[/i] [b]Hit Dice:[/b] d6. [u]Requirements[/u] To become a goetic magician, a character must fulfill all the following criteria. [b]Knowledge (the planes):[/b] 8 ranks [b]Diplomacy:[/b] 4 ranks [b]Alignment:[/b] non-evil, non-chaotic [b]Feats:[/b] Augment Summoning, Great Fortitude, Spell Focus (Conjuration) (note: the requirement of Spell Focus (Conjuration) is waived for wizards who specialize in conjuration.) [b]Spell casting:[/b] must be able to cast [i]dimensional anchor, lesser planar binding, summon monster IV[/i] (or higher) and four enchantment (compulsion) spells from the wizard spell list, at least one of which must be of level 4 or higher [b]Languages:[/b] must be able to speak Abyssal and Infernal [u]Class Skills[/u] The goetic magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int). See Chapter Four: Skills in the Player’s Handbook for skill descriptions. [b]Skill Points at Each Level: [/b]2 + Int modifier. Level...BAB...Fort.....Ref….Will... Special......................Spellcasting 1.........+0.....+2......+0....+2.... fiendish luck...............+1 level of existing spellcasting class 2.........+1.....+3......+0....+3.... unholy bargain............+1 level of existing spellcasting class 3.........+2.....+3......+1....+3.... goetic mastery I.........+1 spell power 4.........+3.....+4......+1....+4.... the will and the way....+1 level of existing spellcasting class 5.........+3.....+4......+1....+4.... goetic mastery II........+1 spell power 6.........+4.....+5......+2....+5.... goetic mastery III.......+1 level of existing spellcasting class [u]Class Features[/u] All of the following are class features of the goetic magician prestige class. [b]Weapon and Armor Proficiency:[/b] The goetic magician gains no additional weapon or armor proficiencies. [b]Fiendish Luck (Su):[/b] Once per day the goetic magician may reroll one ability or skill check; the better result automatically applies. [b]Unholy Bargain (Su):[/b] The goetic magician may cast any planar binding spell as if it were the corresponding planar ally spell and as if she were of evil alignment. [b]Goetic Mastery I (Su):[/b] When a goetic magician of 3rd level or higher casts a summon monster spell, it is treated as the equivalent spell of one level higher for purposes of summoning evil creatures. For example, a goetic magician refers to the summon monster V list for evil outsiders when casting summon monster IV. Furthermore, when casting any planar binding or planar ally spelll, she can call an evil creature 2 HD higher than normally allowed. [b]+1 Spell Power:[/b] This ability increases the goetic magician’s effective caster level by +1 for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only. She does not gain additional spell slots or spells known. [b]The Will and the Way (Su):[/b] At 4th level the goetic magician gains the Iron Will feat for free, and the xp costs for any conjuration spell she casts are reduced by 50%. When she is otherwise capable of casting 8th level spells, she automatically adds Lesser Gate to her list of spells known. Lesser Gate is an 8th level spell that can only use the “creature calling” function, but which is otherwise identical to Gate. When bargaining with extraplanar creatures the payment for services rendered is only 50% the normal cost. [b]Goetic Mastery II (Su):[/b] As Goetic Mastery I, except the goetic magician refers to the summoning list two levels higher than the one for the summon monster spell she is casting. Furthermore, when casting any planar binding or planar ally spelll, she can call an evil creature 4 HD higher than normally allowed. [b]Goetic Mastery III (Su):[/b] As Goetic Mastery I, except the goetic magician refers to the list three levels higher. Furthermore, when casting any planar binding or planar ally spelll, she can call an evil creature 6 HD higher than normally allowed. [b]Note on Alignment:[/b] To become a goetic magician, the character must be non-evil and non-chaotic. Thereafter the alignment restrictions are eased, but a goetic magician must still adhere to a particular code of conduct: If a goetic magician knowingly uses magic to hurt, kill or oppress a non-combatant sentient being of good alignment, one or more of class abilities will be corrupted. Usually this means that conjured creatures will no longer be completely under the goetic magician’s control. The degree to which conjured creatures will disobey or try to harm the goetic magician will be similar to the way that the goetic magician abused her powers, but to a greater extent. A similar corruption of class abilities will occur if the goetic magician fails to fulfill a bargain, especially a bargain with a fiend. Note that clerics may run afoul of their deity if they become lax in their alignment; deities typically have much stricter standards than do goetic magicians. ------ [b]Comments:[/b] the flavor text is lifted from Sepulchrave's Story Hour, of course, with a few details changed. I tried to make the pre-req's and special abilities so that this class would [b]not[/b] synergize well with other "summoning" classes- e.g. Nar Demonbinder or Thaumaturgist. Fiendish luck is in case you roll a 1 on your charisma check to keep a fiend bound. Planar binding hit dice caps end up being the same as in the old 3.0 rules. [i]Lesser gate[/i] is typically achieved about the same time that other spellcasters are able to acquire [i]gate[/i], since spell power slows down their spell advancement. [/QUOTE]
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