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Orinthonian Sects: Tales of Wyre SH
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<blockquote data-quote="Cheiromancer" data-source="post: 2322257" data-attributes="member: 141"><p>And good fortitude saves- don't forget them! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Hardly any caster would qualify. A diplomatic, summoning oriented wizard who is concerned about his fort saves might be drawn to cherry pick the class. He'd have the ranks in diplomacy (cross class), knowledge: planes, and the feats great fortitude (!), spell focus: conjuration and augment summoning. Then it'd be a no-brainer to take a few levels in the class.</p><p> </p><p>Anyone else would have to decide if the hodge podge of benefits was worth the cost. The ability to reroll a skill check 1/day is hardly earthshaking, nor is getting access to planar ally. The net benefits of two levels of GM over two levels of wizard are those features and +2 to fort saves and +2 to hit points. The medium BAB is distinguishable from a poor BAB only at 3rd level, when the GM doesn't get any more spells per day. Few wizards would consider that a fair exchange (even if your summon monster spells all get upgraded that level).</p><p></p><p>IIRC, at the time I was interested in wizard prestige classes that didn't have full spellcasting progression. Although the improvement to summon monster and planar binding spells are good, I didn't think they made up for 2 levels of spellcasting being lost, especially with the prerequisites. Both levels of spell power is equivalent to 1/2 the practiced spellcaster feat. The trifling benefits to BAB, saves and hit points are there to make it plausible that the prestige class is worth the costs. And they make the GM more "stalwart" and "able to endure vileness."</p><p></p><p>Re: non-chaotics</p><p>In real life, Goetia is based on the notion that fallen angels are under punishment by god, and part of this punishment is the humiliation of being subordinate to human beings. So by invoking the divine order, a human being can boss them around. But its only by submission to the divine order that you can invoke it; otherwise the fallen angel can turn the tables on you. Remember the story of King Solomon's Seal? Once upon a time he bound a lot of demons/devils/ifreet in a bottle, and so now by invoking King Solomon's authority (who bound them in the first place) an enterprising magician can command those beings. Goetia is like that.</p><p></p><p>It's a nod to the presuppositions of Goetia ("Only the purest and most stalwart of souls may endure such vileness without the taint falling upon them. Are you one of these? I doubt it.") that I put the non-evil and non-chaotic restrictions. And even these are relaxed (but see the code of conduct under "Note on Alignment").</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2322257, member: 141"] And good fortitude saves- don't forget them! :) Hardly any caster would qualify. A diplomatic, summoning oriented wizard who is concerned about his fort saves might be drawn to cherry pick the class. He'd have the ranks in diplomacy (cross class), knowledge: planes, and the feats great fortitude (!), spell focus: conjuration and augment summoning. Then it'd be a no-brainer to take a few levels in the class. Anyone else would have to decide if the hodge podge of benefits was worth the cost. The ability to reroll a skill check 1/day is hardly earthshaking, nor is getting access to planar ally. The net benefits of two levels of GM over two levels of wizard are those features and +2 to fort saves and +2 to hit points. The medium BAB is distinguishable from a poor BAB only at 3rd level, when the GM doesn't get any more spells per day. Few wizards would consider that a fair exchange (even if your summon monster spells all get upgraded that level). IIRC, at the time I was interested in wizard prestige classes that didn't have full spellcasting progression. Although the improvement to summon monster and planar binding spells are good, I didn't think they made up for 2 levels of spellcasting being lost, especially with the prerequisites. Both levels of spell power is equivalent to 1/2 the practiced spellcaster feat. The trifling benefits to BAB, saves and hit points are there to make it plausible that the prestige class is worth the costs. And they make the GM more "stalwart" and "able to endure vileness." Re: non-chaotics In real life, Goetia is based on the notion that fallen angels are under punishment by god, and part of this punishment is the humiliation of being subordinate to human beings. So by invoking the divine order, a human being can boss them around. But its only by submission to the divine order that you can invoke it; otherwise the fallen angel can turn the tables on you. Remember the story of King Solomon's Seal? Once upon a time he bound a lot of demons/devils/ifreet in a bottle, and so now by invoking King Solomon's authority (who bound them in the first place) an enterprising magician can command those beings. Goetia is like that. It's a nod to the presuppositions of Goetia ("Only the purest and most stalwart of souls may endure such vileness without the taint falling upon them. Are you one of these? I doubt it.") that I put the non-evil and non-chaotic restrictions. And even these are relaxed (but see the code of conduct under "Note on Alignment"). [/QUOTE]
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