Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Ormazd's Campaign Log
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ormazd" data-source="post: 5420773" data-attributes="member: 24334"><p><strong>The Great Big Spiders Climbed up the Ruined Spout</strong></p><p></p><p>After just a short time tracking the attercops’ signs of passage, the party came upon a series of ruins in the swamp, little more than the outlines of buildings and low walls, with an ancient pyramid looming through the rain on the horizon. The party ran into a small number of the dog-sized spiders almost immediately and defeated them handily, although not without disturbing a native of the swamp. A hexing creeper, a man-shaped creature made entirely of vines and vegetation lurched its way toward fresh meat, but it was soon defeated by the heroes. They pressed on through the rain and mud to the foot of the ancient pyramid itself. Crawling across its stepped face and through a door at ground level were several more of the huge arachnids, including some larger ones, presumably adults. While battling up and down the pyramid’s stairs and sides, the heroes once again alerted a denizen of the swamp, a bog brute, which Fern rather easily subdued and handled. Finally, the party delved into the interior of the pyramid, in search of the remaining spiders, and found the tomb of an ancient elven leader, unmarred by the passing of the ages. There they discovered the attercops but also were forced to face the elf that was buried in the tomb, now risen as a ghoul, and two of his attendants, fiery skeletons. After a protracted battle, the undead creatures were returned to their rest (minus some fancy loot) and the last of the monstrous spiders exterminated. Although the tomb appeared to allow further access to the pyramid’s depths, the egress was blocked by a huge hexagonal stone that the party was unable to bypass. Determined to ask for advice from the mages at Lyceum, the group reluctantly returned to the Milsoven.</p><p></p><p>Once back, the party realized that ship was now captain-less and essentially theirs to handle as they saw fit. Unsure whether they were interested in becoming seafarers, the heroes returned the beasts in the hold to a grateful Banahman Vett, who rewarded them handsomely. (It should be noted that Merrick parted with the caged pegasus with extreme reluctance.)</p><p></p><p>The heroes then found themselves at loose ends for a bit, before remembering that they had told Tiljann that they would help to track down the temple Aquila that was the goal of Etinifi the Bard. Asking the mages for some guidance, the party determined the most likely resting place of the ancient temple and determined to explore it for clues to the missing bard’s location. Before they could head out, though, Merrick was approached by Crystin Ja-Nafeel, who, acting on behalf of Laurabec Adelsburg, a Knight of the Aquiline Cross, sought the diminutive priest/sorcerer’s aid in uniting the fractious religious groups now established in Seaquen and the surrounding refugee camps. According to Crystin, Adelsburg seems to believe that establishing a communal, polytheistic temple, rather than maintaining separate shrines around the area would encourage the various religious leaders to hammer out their differences of interpretation and sometimes violent recruitment/conversion techniques. Crystin departed with the reassurance that it would be looked into.</p><p></p><p><span style="color: Yellow">This brings up to date, with a session planned for Saturday. Hopefully, I will be able to post a session reports shortly thereafter.</span></p></blockquote><p></p>
[QUOTE="Ormazd, post: 5420773, member: 24334"] [b]The Great Big Spiders Climbed up the Ruined Spout[/b] After just a short time tracking the attercops’ signs of passage, the party came upon a series of ruins in the swamp, little more than the outlines of buildings and low walls, with an ancient pyramid looming through the rain on the horizon. The party ran into a small number of the dog-sized spiders almost immediately and defeated them handily, although not without disturbing a native of the swamp. A hexing creeper, a man-shaped creature made entirely of vines and vegetation lurched its way toward fresh meat, but it was soon defeated by the heroes. They pressed on through the rain and mud to the foot of the ancient pyramid itself. Crawling across its stepped face and through a door at ground level were several more of the huge arachnids, including some larger ones, presumably adults. While battling up and down the pyramid’s stairs and sides, the heroes once again alerted a denizen of the swamp, a bog brute, which Fern rather easily subdued and handled. Finally, the party delved into the interior of the pyramid, in search of the remaining spiders, and found the tomb of an ancient elven leader, unmarred by the passing of the ages. There they discovered the attercops but also were forced to face the elf that was buried in the tomb, now risen as a ghoul, and two of his attendants, fiery skeletons. After a protracted battle, the undead creatures were returned to their rest (minus some fancy loot) and the last of the monstrous spiders exterminated. Although the tomb appeared to allow further access to the pyramid’s depths, the egress was blocked by a huge hexagonal stone that the party was unable to bypass. Determined to ask for advice from the mages at Lyceum, the group reluctantly returned to the Milsoven. Once back, the party realized that ship was now captain-less and essentially theirs to handle as they saw fit. Unsure whether they were interested in becoming seafarers, the heroes returned the beasts in the hold to a grateful Banahman Vett, who rewarded them handsomely. (It should be noted that Merrick parted with the caged pegasus with extreme reluctance.) The heroes then found themselves at loose ends for a bit, before remembering that they had told Tiljann that they would help to track down the temple Aquila that was the goal of Etinifi the Bard. Asking the mages for some guidance, the party determined the most likely resting place of the ancient temple and determined to explore it for clues to the missing bard’s location. Before they could head out, though, Merrick was approached by Crystin Ja-Nafeel, who, acting on behalf of Laurabec Adelsburg, a Knight of the Aquiline Cross, sought the diminutive priest/sorcerer’s aid in uniting the fractious religious groups now established in Seaquen and the surrounding refugee camps. According to Crystin, Adelsburg seems to believe that establishing a communal, polytheistic temple, rather than maintaining separate shrines around the area would encourage the various religious leaders to hammer out their differences of interpretation and sometimes violent recruitment/conversion techniques. Crystin departed with the reassurance that it would be looked into. [COLOR="Yellow"]This brings up to date, with a session planned for Saturday. Hopefully, I will be able to post a session reports shortly thereafter.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Ormazd's Campaign Log
Top