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Ormazd's Campaign Log
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<blockquote data-quote="Ormazd" data-source="post: 5687331" data-attributes="member: 24334"><p><strong>Heroic Mysteries</strong></p><p></p><p><span style="color: Yellow">We're back! The school year is back in full swing which means I'm running again. So, without further ado ... back to the story of the Heroes of Gate Pass:</span></p><p></p><p>The Ragesian garrison in the Alydi gap was no match for the heroes' swords and spells, and the party seized the final outpost in no time. The Inquisitor who led them had the ability to neutralize magic effects and called upon Leska herself--not some higher divinity--for her powers. More unsettling, perhaps, was the order of command the party found among their spoils:</p><p></p><p>(paraphrased) <em>Supplies will come every other day. Wait until word of the success or failure of Madness' task, when we will melt the winter snows and march through the gap en force.</em></p><p></p><p>This letter was the evidence they had come here to find for Gallo, and so they planned to set out immediately in the morning. Reogar, however, announced he would be heading toward Gate Pass instead, to lend his skills to the resistance there.</p><p></p><p>More surprising, however, was the sudden disappearance of Merrick. The party awoke, he had apparently vanished into thin air. Tuned to the arcane energies which still pervaded the area, Van reckoned he had entered some sort of lightning-related portal and could be anywhere, alive or dead. "Might as well hope for the best..."</p><p></p><p>They climbed on their horses and bid farewell to Reogar, striking out through the drifts for the first guard post along the gap. Before they reached it, however, sounds of beasts and conflict reached their ears and they spurred their horses onward.</p><p></p><p>What a sight! Two weary travellers, a spry halfling and an armored warrior--somewhat familiar, thought Fern and Alain--were beset by a huge owlbear of the feywild and two sinister winter nymphs, which had emerged from who-knows-where accompanied by a thick misty vapor that spread across the valley. As they approached to assist the unfortunate duo, two ice gargoyles burst forth from the rocks above and swooped down to attack.</p><p></p><p>It was a brutal battle. The nymphs commanded icy winds that froze the adventurers to the ground in thick coatings of ice, and the owlbear's mighty claws were infused with chilling frost as well. Alain created a zone of fire that greatly hampered the gargoyles, and the monsters tested all of the heroes' abilities. Haggard from their earlier adventures, Fiona and Jack were battered down, but rescue hadn't come too late; the monsters were defeated, the last remaining nymph driven off.</p><p></p><p>Weary and exhausted, the unlikely duo explained that they had been adventuring in the gap, looking for the Torch of the Burning Sky --and, coincidentally, the Heroes of Seaquen--when their party had been decimated by Ragesians in the company of an elder red dragon wearing a mask. Van thought it sounded like a certain dragon he had heard of named Vorax-Hul ... The two escapees were lucky to be alive. If the dragon was working with the Ragesians--indeed, it may have been the mask of an inquisitor the dragon wore--it was dire news indeed.</p><p></p><p>They explained that before the icy assault they had seen a mysterious woman on a phasing skeletal horse. Fey history suggested it was Azara Iceborn, the second-in-command to the Prince of Frost in the feywild. Fern then told them she had seen the same woman during the battle, who had pointed out a certain section of the pass wall and whispered in her mind: "Remember."</p><p></p><p>Upon examination of the mountain pass wall, Fern saw a big door surrounded by runes, which to the others looked like an unassuming expanse of rock. The runes said "The Seed of Winter is protected by the Prince of Frost." After Fern pointed it out, Alain and Fiona could perceive the outline of the door, but only just, until Fern pushed it open and then the glamor faded and everyone saw it.</p><p></p><p>The party rested and used a ritual to rejuvenate their new allies before venturing inside. Through the doorway was a big, cold room, with strong magic emanating from the rear wall. </p><p></p><p>Van strode purposefully through the wall and found himself in a wide, bitterly cold chamber. He had emerged on a high, u-shaped balcony; in the center of the room was a column that rose even higher, atop which hovered a small glowing object. Ten mirrors set in alcoves along the walls of the room emitted beams of light which converged on the object. Glittering runes, too far away to examine, glowed on the far side of the room.</p><p></p><p>Not long after he had entered, a strange force assaulted Van's mind, controlling him like a puppet, forcing him to attack Alain. The other heroes hesitated safely outside the room, unable to see what was going on. The sinister presence led him to the edge of the balcony, below which he could see the remains of other hapless adventurers who had been compelled to leap to their deaths. Luckily Van's will was strong and he shook off the effect, which sublimated into a thick, painful nettle of icy shards as it left him. Van knew he had to act fast and he blasted one of the mirrors with a spell, causing its light to flicker out. </p><p></p><p>One by one, his allies decided to come to his aid, braving the deadly cold. The malevolent force filled his mind again, and then the mind of Jack Weaver, each time being shaken off before it was too late, as they broke mirrors one by one. When the tenth mirror broke, the compelling entity broke with it, and the party was able to claim the prize they had proven themselves worthy of: A fist-sized acorn, white as the winter snow.</p><p></p><p>But what was its purpose?</p></blockquote><p></p>
[QUOTE="Ormazd, post: 5687331, member: 24334"] [b]Heroic Mysteries[/b] [COLOR="Yellow"]We're back! The school year is back in full swing which means I'm running again. So, without further ado ... back to the story of the Heroes of Gate Pass:[/COLOR] The Ragesian garrison in the Alydi gap was no match for the heroes' swords and spells, and the party seized the final outpost in no time. The Inquisitor who led them had the ability to neutralize magic effects and called upon Leska herself--not some higher divinity--for her powers. More unsettling, perhaps, was the order of command the party found among their spoils: (paraphrased) [i]Supplies will come every other day. Wait until word of the success or failure of Madness' task, when we will melt the winter snows and march through the gap en force.[/i] This letter was the evidence they had come here to find for Gallo, and so they planned to set out immediately in the morning. Reogar, however, announced he would be heading toward Gate Pass instead, to lend his skills to the resistance there. More surprising, however, was the sudden disappearance of Merrick. The party awoke, he had apparently vanished into thin air. Tuned to the arcane energies which still pervaded the area, Van reckoned he had entered some sort of lightning-related portal and could be anywhere, alive or dead. "Might as well hope for the best..." They climbed on their horses and bid farewell to Reogar, striking out through the drifts for the first guard post along the gap. Before they reached it, however, sounds of beasts and conflict reached their ears and they spurred their horses onward. What a sight! Two weary travellers, a spry halfling and an armored warrior--somewhat familiar, thought Fern and Alain--were beset by a huge owlbear of the feywild and two sinister winter nymphs, which had emerged from who-knows-where accompanied by a thick misty vapor that spread across the valley. As they approached to assist the unfortunate duo, two ice gargoyles burst forth from the rocks above and swooped down to attack. It was a brutal battle. The nymphs commanded icy winds that froze the adventurers to the ground in thick coatings of ice, and the owlbear's mighty claws were infused with chilling frost as well. Alain created a zone of fire that greatly hampered the gargoyles, and the monsters tested all of the heroes' abilities. Haggard from their earlier adventures, Fiona and Jack were battered down, but rescue hadn't come too late; the monsters were defeated, the last remaining nymph driven off. Weary and exhausted, the unlikely duo explained that they had been adventuring in the gap, looking for the Torch of the Burning Sky --and, coincidentally, the Heroes of Seaquen--when their party had been decimated by Ragesians in the company of an elder red dragon wearing a mask. Van thought it sounded like a certain dragon he had heard of named Vorax-Hul ... The two escapees were lucky to be alive. If the dragon was working with the Ragesians--indeed, it may have been the mask of an inquisitor the dragon wore--it was dire news indeed. They explained that before the icy assault they had seen a mysterious woman on a phasing skeletal horse. Fey history suggested it was Azara Iceborn, the second-in-command to the Prince of Frost in the feywild. Fern then told them she had seen the same woman during the battle, who had pointed out a certain section of the pass wall and whispered in her mind: "Remember." Upon examination of the mountain pass wall, Fern saw a big door surrounded by runes, which to the others looked like an unassuming expanse of rock. The runes said "The Seed of Winter is protected by the Prince of Frost." After Fern pointed it out, Alain and Fiona could perceive the outline of the door, but only just, until Fern pushed it open and then the glamor faded and everyone saw it. The party rested and used a ritual to rejuvenate their new allies before venturing inside. Through the doorway was a big, cold room, with strong magic emanating from the rear wall. Van strode purposefully through the wall and found himself in a wide, bitterly cold chamber. He had emerged on a high, u-shaped balcony; in the center of the room was a column that rose even higher, atop which hovered a small glowing object. Ten mirrors set in alcoves along the walls of the room emitted beams of light which converged on the object. Glittering runes, too far away to examine, glowed on the far side of the room. Not long after he had entered, a strange force assaulted Van's mind, controlling him like a puppet, forcing him to attack Alain. The other heroes hesitated safely outside the room, unable to see what was going on. The sinister presence led him to the edge of the balcony, below which he could see the remains of other hapless adventurers who had been compelled to leap to their deaths. Luckily Van's will was strong and he shook off the effect, which sublimated into a thick, painful nettle of icy shards as it left him. Van knew he had to act fast and he blasted one of the mirrors with a spell, causing its light to flicker out. One by one, his allies decided to come to his aid, braving the deadly cold. The malevolent force filled his mind again, and then the mind of Jack Weaver, each time being shaken off before it was too late, as they broke mirrors one by one. When the tenth mirror broke, the compelling entity broke with it, and the party was able to claim the prize they had proven themselves worthy of: A fist-sized acorn, white as the winter snow. But what was its purpose? [/QUOTE]
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