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Ormazd's Campaign Log
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<blockquote data-quote="Ormazd" data-source="post: 5730759" data-attributes="member: 24334"><p><span style="color: Yellow">The musings of Fiona, halfling master thief:</span></p><p></p><p>After the battle, we decide what to do about Fern who has turned to stone. We determine that she is safe enough where she is, and we'll think of how we can help her. We stay that night at the Flame Eternal Inn in Pitchwood Burg -- all the talk is about the upcoming war.</p><p></p><p>A man bursts into the inn, head held high in black plate armor with white horns on his helmet and a long sword and shield, and arrogantly announces that he's come from Lyceum to protect Alain. Naturally, we let him do so.</p><p></p><p>The next morning, as we fly the eagles to Timor, we see 7 harpies rise up to attack us. We battle them in air and on land and are surprised by the fact that some of them wield fire and the others cold. We manage to kill some, and the others run away.</p><p></p><p>Timor's castle is airy and elegant. We are taken quickly to her and explain situation. She is more easily convinced than Dashgoban was and is ready to send her troops to join Gallo (1000 men, 50 mages). Lady Timor has heard that Merrick and Van were responsible for ending the fires of the Burning Forest -- the fire was protecting a path into her land. Once the Ragesians take Gate Pass, they'll have nothing to deter them from marching right into her land. We promise to address her situation when we have a chance.</p><p></p><p>We need to rest and decide to spend the night. Van and Alain study the Tome of Shadow. Merrick prays at the temple of Kord. Kwin, Jack, and Fiona go to the tavern and carouse. Kwin is a rowdy drunk, then maudlin at the end of the night. He says he hates his job and his father would turn in his grave if he knew what his son was doing.</p><p></p><p>In the morning, Alain summons magical steeds that will take us back to Gallo in one day.</p><p></p><p>On the way, we come across a bridge spanning a chasm with a troop of Steppengard's secret police who try to stop us. They want us to identify ourselves and, when Van announces his identity, they try to arrest us. The commander summons a troll who comes out from under the bridge.</p><p></p><p>In the course of the battle, we knock the commander out and the remaining soldiers surrender.</p></blockquote><p></p>
[QUOTE="Ormazd, post: 5730759, member: 24334"] [COLOR="Yellow"]The musings of Fiona, halfling master thief:[/COLOR] After the battle, we decide what to do about Fern who has turned to stone. We determine that she is safe enough where she is, and we'll think of how we can help her. We stay that night at the Flame Eternal Inn in Pitchwood Burg -- all the talk is about the upcoming war. A man bursts into the inn, head held high in black plate armor with white horns on his helmet and a long sword and shield, and arrogantly announces that he's come from Lyceum to protect Alain. Naturally, we let him do so. The next morning, as we fly the eagles to Timor, we see 7 harpies rise up to attack us. We battle them in air and on land and are surprised by the fact that some of them wield fire and the others cold. We manage to kill some, and the others run away. Timor's castle is airy and elegant. We are taken quickly to her and explain situation. She is more easily convinced than Dashgoban was and is ready to send her troops to join Gallo (1000 men, 50 mages). Lady Timor has heard that Merrick and Van were responsible for ending the fires of the Burning Forest -- the fire was protecting a path into her land. Once the Ragesians take Gate Pass, they'll have nothing to deter them from marching right into her land. We promise to address her situation when we have a chance. We need to rest and decide to spend the night. Van and Alain study the Tome of Shadow. Merrick prays at the temple of Kord. Kwin, Jack, and Fiona go to the tavern and carouse. Kwin is a rowdy drunk, then maudlin at the end of the night. He says he hates his job and his father would turn in his grave if he knew what his son was doing. In the morning, Alain summons magical steeds that will take us back to Gallo in one day. On the way, we come across a bridge spanning a chasm with a troop of Steppengard's secret police who try to stop us. They want us to identify ourselves and, when Van announces his identity, they try to arrest us. The commander summons a troll who comes out from under the bridge. In the course of the battle, we knock the commander out and the remaining soldiers surrender. [/QUOTE]
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