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(OT) B5: Legend of the Rangers (spoilers)
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<blockquote data-quote="Eridanis" data-source="post: 7200" data-attributes="member: 275"><p>I agree with you, in this case. The Rangers need to report thier findings to their commanders so that more steps can be taken. However, as the script was written, a great deal was made about "we live for the one, we die for the one, we never run from a fight" - and then when the 'heroes' immediately turn tail and run (whether their reasons were right or wrong), we're supposed to identify with them for the next 2 hours without thinking? Even if G'Kar, admittedly a hero in his own right, steps out of the blue and vouches for them? They violated their order's "most sacred" tenet - is that to be forgotten just because we'd have no story if it wasn't? My point is that the script could have taken several tacks to win the audience over to the 'heroes' more securely, but a combination of hurried writing and atrocious acting left me completely cold. (Although not as cold as the players in the Oakland/New England game I was watching during commercials, I imagine.)</p><p></p><p>Get rid of the captain, who had zero charisma and did nothing to build respect after his rough start with the audience and with his character's superiors, and I'll give it another try. The VR weapons targeting system was a good idea, based in the technology previously demonstarted with the show, but poorly executed. The mission specialist character had a bit of promise, and the Drazi is the type of character who could certainly grow in depth. But this movie was juut as bad as GATHERING, and blew a lot of credibility, I think, with fans like myself that are willing to explore whatever path JMS decides to follow.</p></blockquote><p></p>
[QUOTE="Eridanis, post: 7200, member: 275"] I agree with you, in this case. The Rangers need to report thier findings to their commanders so that more steps can be taken. However, as the script was written, a great deal was made about "we live for the one, we die for the one, we never run from a fight" - and then when the 'heroes' immediately turn tail and run (whether their reasons were right or wrong), we're supposed to identify with them for the next 2 hours without thinking? Even if G'Kar, admittedly a hero in his own right, steps out of the blue and vouches for them? They violated their order's "most sacred" tenet - is that to be forgotten just because we'd have no story if it wasn't? My point is that the script could have taken several tacks to win the audience over to the 'heroes' more securely, but a combination of hurried writing and atrocious acting left me completely cold. (Although not as cold as the players in the Oakland/New England game I was watching during commercials, I imagine.) Get rid of the captain, who had zero charisma and did nothing to build respect after his rough start with the audience and with his character's superiors, and I'll give it another try. The VR weapons targeting system was a good idea, based in the technology previously demonstarted with the show, but poorly executed. The mission specialist character had a bit of promise, and the Drazi is the type of character who could certainly grow in depth. But this movie was juut as bad as GATHERING, and blew a lot of credibility, I think, with fans like myself that are willing to explore whatever path JMS decides to follow. [/QUOTE]
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(OT) B5: Legend of the Rangers (spoilers)
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