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[OT]Morrowind, Morrowind, how do I love thee?
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<blockquote data-quote="Tar Markvar" data-source="post: 179195" data-attributes="member: 2859"><p>I have to disagree. The plot is there, the game just requires you to find it among the thousands of sub-plots that are going on at the same time. I've quite enjoyed the game, and right now the main plot goal seems the same as the other subplot goals (I won't say which quest it is), which is good because it'll eventually grow into something big and important from the tiny stage of coolness it's at now. This isn't a game you play to be led around by a story. You play this game to live in the world and do whatever you want to do, and in that light, it's on the world-shattering list <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>My orcish warpriest (custom class... something else you can't do in BG/2) just cleared out a hideout filled with raiders from a rival house, and I'm personally a little afraid of a Thieves' Guild retalliation, even though my Fighters' Guildmaster said it'd be okay. I've also found crypts guarded by vampires, fought mages and bandits and giant exoskeletoned hounds, become an Imperial spy, and helped a member of the Mages' Guild trick her way through a bet with a colleague. Not to mention that I've solved a murder mystery, recovered a debt for a townsman, traveled on the back of a giant bug, and gone mushroom hunting in the swamp. And I just got level 3 when I stopped playing today, after about five hours of gameplay time.</p><p></p><p>The plot will present itself over time. I like the feeling that I am making the plot as I go along, not being led around on rails like Dungeon Siege or Baldur's Gate. The game has its problems (I can't seem to figure out how to shoot a bow or repair my equipment, and combat's a bit too chaotic), but the last thing I'm about to complain about is a lack of something to do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tar Markvar, post: 179195, member: 2859"] I have to disagree. The plot is there, the game just requires you to find it among the thousands of sub-plots that are going on at the same time. I've quite enjoyed the game, and right now the main plot goal seems the same as the other subplot goals (I won't say which quest it is), which is good because it'll eventually grow into something big and important from the tiny stage of coolness it's at now. This isn't a game you play to be led around by a story. You play this game to live in the world and do whatever you want to do, and in that light, it's on the world-shattering list :) My orcish warpriest (custom class... something else you can't do in BG/2) just cleared out a hideout filled with raiders from a rival house, and I'm personally a little afraid of a Thieves' Guild retalliation, even though my Fighters' Guildmaster said it'd be okay. I've also found crypts guarded by vampires, fought mages and bandits and giant exoskeletoned hounds, become an Imperial spy, and helped a member of the Mages' Guild trick her way through a bet with a colleague. Not to mention that I've solved a murder mystery, recovered a debt for a townsman, traveled on the back of a giant bug, and gone mushroom hunting in the swamp. And I just got level 3 when I stopped playing today, after about five hours of gameplay time. The plot will present itself over time. I like the feeling that I am making the plot as I go along, not being led around on rails like Dungeon Siege or Baldur's Gate. The game has its problems (I can't seem to figure out how to shoot a bow or repair my equipment, and combat's a bit too chaotic), but the last thing I'm about to complain about is a lack of something to do. :) [/QUOTE]
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[OT]Morrowind, Morrowind, how do I love thee?
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