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<blockquote data-quote="JonnyP71" data-source="post: 6852756" data-attributes="member: 6788862"><p>Both Isle of Dread and the Caves of Chaos portion of Keep on the Borderlands were converted as part of one of the 5E playtest packets, and ihmo, both conversions were somewhat underwhelming. The Caves of Chaos in particular felt very dated and bland.</p><p></p><p>Since my 5E group finished my own homebrewed mini-campaign I've been filling in sessions with loose conversions of BECMI/1E adventures - we're just coming to the end of L2 (The Assassins' Knot), and next up will be either Isle of Dread (my own conversion) or Castle Amber, depending on how this week's finale plays out. L2 has been fun, but not quite the success I wanted due largely to the group quickly working out just how useful Insight was as a skill, and the cleric making liberal use of Zone of Truth - that makes a suspect who is innocent much more believable! As a result they've solved it pretty quickly and I've had to force their hand somewhat by bringing some of the bad guys to them, rather than have them simply raid the castle to hunt them down. I moved the setting to Hlondeth in FR, so I've added Yuan-Ti to spice it up a bit too.</p><p></p><p>If you are confident enough, the 5E mechanics are simple enough to convert a lot of the old stuff on the fly and just wing it. I tried it once with Sinister Secret of Saltmarsh and it was fine.</p><p></p><p>But Dragonlance? No thanks. Good setting, terrible series of modules.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 6852756, member: 6788862"] Both Isle of Dread and the Caves of Chaos portion of Keep on the Borderlands were converted as part of one of the 5E playtest packets, and ihmo, both conversions were somewhat underwhelming. The Caves of Chaos in particular felt very dated and bland. Since my 5E group finished my own homebrewed mini-campaign I've been filling in sessions with loose conversions of BECMI/1E adventures - we're just coming to the end of L2 (The Assassins' Knot), and next up will be either Isle of Dread (my own conversion) or Castle Amber, depending on how this week's finale plays out. L2 has been fun, but not quite the success I wanted due largely to the group quickly working out just how useful Insight was as a skill, and the cleric making liberal use of Zone of Truth - that makes a suspect who is innocent much more believable! As a result they've solved it pretty quickly and I've had to force their hand somewhat by bringing some of the bad guys to them, rather than have them simply raid the castle to hunt them down. I moved the setting to Hlondeth in FR, so I've added Yuan-Ti to spice it up a bit too. If you are confident enough, the 5E mechanics are simple enough to convert a lot of the old stuff on the fly and just wing it. I tried it once with Sinister Secret of Saltmarsh and it was fine. But Dragonlance? No thanks. Good setting, terrible series of modules. [/QUOTE]
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