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Other Classic Adventure Remakes?
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<blockquote data-quote="Bad Fox" data-source="post: 6852933" data-attributes="member: 6794761"><p>I seem to remember Island of Dread coming with a player handout that talked about a treasure hidden on the island. Maybe that hook was only added in the version that came with the old D&D Expert Set? (That's the version of the module that I'm familiar with.)</p><p></p><p>Anyway, it doesn't matter - you won't get an argument from me about this. The adventure would definitely benefit from having much clearer reasons to motivate the players.</p><p></p><p></p><p></p><p>Interestingly, I think I'm the only one in my two current groups that knows the story of the War of the Lance. And even for people like us who know it, I think some of us might find it fun to experience the story from a more interactive perspective. </p><p></p><p>Although in all fairness, I do think I'd be much more inclined to run it for one of my groups rather than play through it myself. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Hahah, noted! I do stand by my perspective that the basic concepts (a crashed spaceship and aliens?!) would make for a cool departure from standard D&D fare. The way you put it, though - it sounds like it would need a hard reboot. And I agree that it doesn't seem to be something that you'd want to continue as an extended campaign after finishing the adventure...</p><p></p><p></p><p></p><p>The more I hear about Castle Amber, the more I want to play it.</p><p></p><p></p><p></p><p>Yeah, I feel like Keep on the Borderlands would make for an amazing sandbox.</p><p></p><p>And what about you? Are there any other adventures that you'd like to see get the Curse of Strahd remake/expansion treatment?</p></blockquote><p></p>
[QUOTE="Bad Fox, post: 6852933, member: 6794761"] I seem to remember Island of Dread coming with a player handout that talked about a treasure hidden on the island. Maybe that hook was only added in the version that came with the old D&D Expert Set? (That's the version of the module that I'm familiar with.) Anyway, it doesn't matter - you won't get an argument from me about this. The adventure would definitely benefit from having much clearer reasons to motivate the players. Interestingly, I think I'm the only one in my two current groups that knows the story of the War of the Lance. And even for people like us who know it, I think some of us might find it fun to experience the story from a more interactive perspective. Although in all fairness, I do think I'd be much more inclined to run it for one of my groups rather than play through it myself. ;) Hahah, noted! I do stand by my perspective that the basic concepts (a crashed spaceship and aliens?!) would make for a cool departure from standard D&D fare. The way you put it, though - it sounds like it would need a hard reboot. And I agree that it doesn't seem to be something that you'd want to continue as an extended campaign after finishing the adventure... The more I hear about Castle Amber, the more I want to play it. Yeah, I feel like Keep on the Borderlands would make for an amazing sandbox. And what about you? Are there any other adventures that you'd like to see get the Curse of Strahd remake/expansion treatment? [/QUOTE]
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