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<blockquote data-quote="aramis erak" data-source="post: 8875133" data-attributes="member: 6779310"><p>There are several games directly inspired by <em><u>Tales of the Dying Earth</u></em>... Including <em><u>The Dying Earth RPG</u></em>. I find it a bit too rules lite and fortune heavy to bring to table. </p><p>Monte Cook's <em><u>Numenera</u></em> is about as sharp a tribute as I have seen. </p><p></p><p>Of course, there are a bunch of Conan licensed RPGs over the years... TSR's AD&D modules, TSR's color table variant core game, Mongoose's Conan d20, Modiphius' Conan 2d20. There was also GURPS: Conan.</p><p>Conan also inspires <em><u>Barbarians of Lemuria</u></em> and gets riffed in a few others, such as <em><u>Astonishing Sworsmen and Sorcerers of Hyperborea</u></em>...</p><p></p><p>The John Carter Series has both <em><u>Space: 1889</u></em> from GDW and now published by some other company, and the official <em><u>John Carter of Mars</u></em> 2d20.</p><p></p><p>GURPS has a few other licensed literary settings: <em><u>G: Commonwealth</u></em> (Allan Dean Foster's <em>Flinx of the Commonwealth</em> series), <em><u>G: Uplift</u></em> (Brynn's <em>Uplift</em> series), <em><u>Vorkosigan Saga Sourcebook and Roleplaying Game</u></em> (Bujold's <em>Vorkosiverse</em>), G: Lensman (E.E. Doc Smith's <em>Lensman</em> Series), <em><u>G: Horseclans</u></em> (Robert Adams' <em>Horseclans</em> series). </p><p></p><p>One of the staple sales items for two of the three main universal engines (strategy for GURPS and BRP, but not for Hero). The most notable BRP ones being ElfQuest, Stormbringer/Elric, and Ringworld, but they've done others. </p><p></p><p>The various GURPS and BRP adaptations are of widely varied opinion - GURPS tends to bend the settings a little; BRP tries to bend the system to the setting with adapted cores into the 90s, but in the 00's, switches to the unified core and worldbooks model of GURPS.</p><p></p><p>Note that Pendragon is one of those BRP adapted cores... switching the d100 for d20, and monthly/per adventure experience checks for annual.</p><p></p><p>R Talsorian Games' <em><u>Mekton II</u> </em>and<em> <u>Mekton Zeta</u></em> are inspired as much by mecha manga as mecha anime, and indirectly, by the Gundam novels.</p><p></p><p></p><p>That depends upon the users; a significant portion of OSR fans are in the "Ignore the rules most of the time" so mechanicalization would be ignored in that portion of the OSR fanbase. Another portion basically use it as the underlying framework for Frei-Kriegspiel Revival style RP.</p><p></p><p>Agreed, but a lot of those interested in Austen's P&P as a setting may not be interested in the mechanicalizing of relationships, seeing instead the opportunity to handle it all in RP.</p><p></p><p>No, I'm not one of those - participating in dialogue RP of romantic relationships makes my skin crawl - but it's something of which I know people who would prefer to simply RP instead of my preference for abstracting to mechanics.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8875133, member: 6779310"] There are several games directly inspired by [I][U]Tales of the Dying Earth[/U][/I]... Including [I][U]The Dying Earth RPG[/U][/I]. I find it a bit too rules lite and fortune heavy to bring to table. Monte Cook's [I][U]Numenera[/U][/I] is about as sharp a tribute as I have seen. Of course, there are a bunch of Conan licensed RPGs over the years... TSR's AD&D modules, TSR's color table variant core game, Mongoose's Conan d20, Modiphius' Conan 2d20. There was also GURPS: Conan. Conan also inspires [I][U]Barbarians of Lemuria[/U][/I] and gets riffed in a few others, such as [I][U]Astonishing Sworsmen and Sorcerers of Hyperborea[/U][/I]... The John Carter Series has both [I][U]Space: 1889[/U][/I] from GDW and now published by some other company, and the official [I][U]John Carter of Mars[/U][/I] 2d20. GURPS has a few other licensed literary settings: [I][U]G: Commonwealth[/U][/I] (Allan Dean Foster's [I]Flinx of the Commonwealth[/I] series), [I][U]G: Uplift[/U][/I] (Brynn's [I]Uplift[/I] series), [I][U]Vorkosigan Saga Sourcebook and Roleplaying Game[/U][/I] (Bujold's [I]Vorkosiverse[/I]), G: Lensman (E.E. Doc Smith's [I]Lensman[/I] Series), [I][U]G: Horseclans[/U][/I] (Robert Adams' [I]Horseclans[/I] series). One of the staple sales items for two of the three main universal engines (strategy for GURPS and BRP, but not for Hero). The most notable BRP ones being ElfQuest, Stormbringer/Elric, and Ringworld, but they've done others. The various GURPS and BRP adaptations are of widely varied opinion - GURPS tends to bend the settings a little; BRP tries to bend the system to the setting with adapted cores into the 90s, but in the 00's, switches to the unified core and worldbooks model of GURPS. Note that Pendragon is one of those BRP adapted cores... switching the d100 for d20, and monthly/per adventure experience checks for annual. R Talsorian Games' [I][U]Mekton II[/U] [/I]and[I] [U]Mekton Zeta[/U][/I][U] [/U]are inspired as much by mecha manga as mecha anime, and indirectly, by the Gundam novels. That depends upon the users; a significant portion of OSR fans are in the "Ignore the rules most of the time" so mechanicalization would be ignored in that portion of the OSR fanbase. Another portion basically use it as the underlying framework for Frei-Kriegspiel Revival style RP. Agreed, but a lot of those interested in Austen's P&P as a setting may not be interested in the mechanicalizing of relationships, seeing instead the opportunity to handle it all in RP. No, I'm not one of those - participating in dialogue RP of romantic relationships makes my skin crawl - but it's something of which I know people who would prefer to simply RP instead of my preference for abstracting to mechanics. [/QUOTE]
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