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<blockquote data-quote="RhaezDaevan" data-source="post: 6366095" data-attributes="member: 6777482"><p>I'd like some feedback on possible other options for a Sorcerous Origin.</p><p></p><p><span style="font-size: 15px">Fey Bloodline</span></p><p> </p><p><strong>Fey Ancestor</strong></p><p>Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when not wearing armor, your base walking speed is increased by 10 feet. Additionally, you can communicate with plants and animals, but can only pass basic ideas and feelings back and forth.</p><p> </p><p><strong>Fey Spellcaster</strong></p><p>Your fey heritage links you to nature. When choosing spells known, you may choose spells from the druid spell list. Only half your spells known, round down, may be from the druid spell list.</p><p> </p><p><strong>Fey Transposition</strong></p><p>Starting at 6th level, on your turn, you may spend 1 sorcery point to teleport half your base walking speed (round down) instead of moving normally. This distance can be increased to your whole base walking speed by spending 2 sorcery points instead of one.</p><p> </p><p><strong>Fey Resilience</strong></p><p>Starting at 14th level, you become immune to disease. You also have advantage on saving throws to resist poisons and charms.</p><p> </p><p><strong>Eyes of the Fey</strong></p><p>Starting at 18th level, your eyes are transformed into those of your ancestor. You have advantage on saves ability checks and skill rolls to see through illusions and disguises. You also treat invisible creatures as not being invisible.</p><p> </p><p>What do people think? Are there any shenanigans with spell points being spent on druid spells?</p><p></p><p>I'll work on other origins while I wait for feedback.</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 6366095, member: 6777482"] I'd like some feedback on possible other options for a Sorcerous Origin. [SIZE=4]Fey Bloodline[/SIZE] [B]Fey Ancestor[/B] Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when not wearing armor, your base walking speed is increased by 10 feet. Additionally, you can communicate with plants and animals, but can only pass basic ideas and feelings back and forth. [B]Fey Spellcaster[/B] Your fey heritage links you to nature. When choosing spells known, you may choose spells from the druid spell list. Only half your spells known, round down, may be from the druid spell list. [B]Fey Transposition[/B] Starting at 6th level, on your turn, you may spend 1 sorcery point to teleport half your base walking speed (round down) instead of moving normally. This distance can be increased to your whole base walking speed by spending 2 sorcery points instead of one. [B]Fey Resilience[/B] Starting at 14th level, you become immune to disease. You also have advantage on saving throws to resist poisons and charms. [B]Eyes of the Fey[/B] Starting at 18th level, your eyes are transformed into those of your ancestor. You have advantage on saves ability checks and skill rolls to see through illusions and disguises. You also treat invisible creatures as not being invisible. What do people think? Are there any shenanigans with spell points being spent on druid spells? I'll work on other origins while I wait for feedback. [/QUOTE]
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