Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Other Sorcerous Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tuxgeo" data-source="post: 6366503" data-attributes="member: 61026"><p>Why would any elf or gnome PC ever take that subclass? They're already fey creatures! That capstone feature gives them next to nothing. </p><p></p><p>For my part, I would be inclined to see the Sorcerous subclasses as bestowing "greater expression" of their respective bloodlines, in the sense that a Sorcerer gains more powers, spells, senses, insights, or what have you, but always related to the subclass, rather than bestowing physical changes.</p><p></p><p><span style="font-size: 12px"><strong>Fey Bloodline v. ALT-1</strong></span> </p><p></p><p><strong>Fey Face</strong> </p><p>Of course <em>you don't really look like that</em>, but they'll never know. You can keep that disguise in place all day! Starting at 1st level, you know the spell <em>Disguise Self</em>, and it doesn't count against the number of spells you know. Also, when you cast <em>Disguise Self</em> upon yourself, its duration becomes 27 hours per casting*, although the effect dwindles as time goes by, reverting more and more to "the way you usually look" as the day wears on. ("By midnight, your carriage turns back into a pumpkin.") </p><p>* (yes, "3-cubed" -- because a cube is a 3-dimensional form) </p><p>If you cast this spell to create the same disguise each day for three months, the dwindling of the disguise will become almost unnoticeable -- because then that <strong><em>will be</em></strong> "the way you usually look." </p><p>All the drawbacks of <em>Disguise Self</em> still apply, however -- so any creatures you spend a lot of time with will readily figure out your secret, even if you ask them most sincerely not to ever touch you.</p><p></p><p><strong>Fey Resilience </strong></p><p><strong></strong>Your soul is becoming more thoroughly fey. Starting at 1st level, if you end your turn affected by a charm effect*, at the start of your next turn you can make an additional saving throw against each charm effect then affecting you. You have disadvantage on that additional saving throw. </p><p>* (was going to be charm and illusion both. i decided that was too much.)</p><p></p><p><strong>Fey Intensity</strong> </p><p>You can help someone feel that the world is more alive then ever before. Starting at 6th level, you know the spell <em>Enhance Ability</em>, and it doesn't count against the number of spells you know. Also, when you cast <em>Enhance Ability</em>, you can spend 1 sorcery point to cast it using only Somatic components -- that is, by <em>touching</em> the creature -- eschewing the boring Verbal and Material components.</p><p></p><p><strong>Fey Otherness</strong> </p><p>You don't have to cast spells to be charming. Starting at 14th level, whenever you are speaking with a creature, you can spend 2 sorcery points to give yourself advantage on one Charisma (Persuasion) check* made to influence the creature to see things your way. The creature must be able to understand your speech. If the check succeeds, the creature also accepts that outcome as reasonable, and starts to reconstruct its memories to believe that it always saw things that way. </p><p>(Since this is not a spell, it cannot be reversed by either <em>Remove Curse</em> or <em>Greater Restoration</em>. Disreputable experts recommend countering this effect through <em>intervention</em> and <em>reprogramming</em>.)</p><p>* (your check <em>might</em> be part of a contest, opposed by the creature's Wisdom (Insight) check or the creature's Intelligence (Investigation) check, as the DM deems fitting.)</p><p></p><p><strong>Fey Departure</strong> </p><p>Beginning at 18th level, you can use your action to spend 5 sorcery points to emulate the spell <em>Arcane Gate</em>. You must supply the required (V, S) components, but the range of the emulation is 1000 feet, not 500. Also, this emulation does not require Concentration: the duration of the emulation is 10 minutes, but you can suppress the portal effect while you Concentrate on doing so while you are within 500 feet of either portal. You can also dismiss this emulation at will (no action).</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6366503, member: 61026"] Why would any elf or gnome PC ever take that subclass? They're already fey creatures! That capstone feature gives them next to nothing. For my part, I would be inclined to see the Sorcerous subclasses as bestowing "greater expression" of their respective bloodlines, in the sense that a Sorcerer gains more powers, spells, senses, insights, or what have you, but always related to the subclass, rather than bestowing physical changes. [SIZE=3][B]Fey Bloodline v. ALT-1[/B][/SIZE] [B]Fey Face[/B] Of course [I]you don't really look like that[/I], but they'll never know. You can keep that disguise in place all day! Starting at 1st level, you know the spell [I]Disguise Self[/I], and it doesn't count against the number of spells you know. Also, when you cast [I]Disguise Self[/I] upon yourself, its duration becomes 27 hours per casting*, although the effect dwindles as time goes by, reverting more and more to "the way you usually look" as the day wears on. ("By midnight, your carriage turns back into a pumpkin.") * (yes, "3-cubed" -- because a cube is a 3-dimensional form) If you cast this spell to create the same disguise each day for three months, the dwindling of the disguise will become almost unnoticeable -- because then that [B][I]will be[/I][/B] "the way you usually look." All the drawbacks of [I]Disguise Self[/I] still apply, however -- so any creatures you spend a lot of time with will readily figure out your secret, even if you ask them most sincerely not to ever touch you. [B]Fey Resilience [/B]Your soul is becoming more thoroughly fey. Starting at 1st level, if you end your turn affected by a charm effect*, at the start of your next turn you can make an additional saving throw against each charm effect then affecting you. You have disadvantage on that additional saving throw. * (was going to be charm and illusion both. i decided that was too much.) [B]Fey Intensity[/B] You can help someone feel that the world is more alive then ever before. Starting at 6th level, you know the spell [I]Enhance Ability[/I], and it doesn't count against the number of spells you know. Also, when you cast [I]Enhance Ability[/I], you can spend 1 sorcery point to cast it using only Somatic components -- that is, by [I]touching[/I] the creature -- eschewing the boring Verbal and Material components. [B]Fey Otherness[/B] You don't have to cast spells to be charming. Starting at 14th level, whenever you are speaking with a creature, you can spend 2 sorcery points to give yourself advantage on one Charisma (Persuasion) check* made to influence the creature to see things your way. The creature must be able to understand your speech. If the check succeeds, the creature also accepts that outcome as reasonable, and starts to reconstruct its memories to believe that it always saw things that way. (Since this is not a spell, it cannot be reversed by either [I]Remove Curse[/I] or [I]Greater Restoration[/I]. Disreputable experts recommend countering this effect through [I]intervention[/I] and [I]reprogramming[/I].) * (your check [I]might[/I] be part of a contest, opposed by the creature's Wisdom (Insight) check or the creature's Intelligence (Investigation) check, as the DM deems fitting.) [B]Fey Departure[/B] Beginning at 18th level, you can use your action to spend 5 sorcery points to emulate the spell [I]Arcane Gate[/I]. You must supply the required (V, S) components, but the range of the emulation is 1000 feet, not 500. Also, this emulation does not require Concentration: the duration of the emulation is 10 minutes, but you can suppress the portal effect while you Concentrate on doing so while you are within 500 feet of either portal. You can also dismiss this emulation at will (no action). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Other Sorcerous Origins
Top