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Our 4th Playtest - Going for the Crown
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<blockquote data-quote="Gorgoroth" data-source="post: 6024602" data-attributes="member: 6674889"><p><strong>wow</strong></p><p></p><p>that sucks balls. If they go the way of 4e/WoW nerf/carebear-fights, "no chance to die because so sad for kiddies", I'm out.</p><p></p><p>There is NO edition of D&D where the game being too easy is fun. And by too easy, I mean, <u>virtually no chance of PC death</u> every session. When our DM in our 4e campaign doubled the enemy damage and halved their HP, we instantly had more fun.</p><p></p><p>But this is something one should not have to do, either as players or as DMs, to have a proper D&D experience. It's like Prince of Persia. I worked on several of the sequels, and the original was, by far, the best. Done by ONE MAN. </p><p></p><p>Design by committee is suckage. Players don't realize that what they want and what they say they want, and what they NEED, is a game that has verisimilitude. You go into combat, expect anything can and will happen, such as you dying a horrible death. Without that, you guys are right, there is no tension in the game, and I for one will stick to playing CRPGs instead and put my D&D daze to bed.</p><p></p><p>Sick of having to fix core math issues in these games. If the designers can't get the default monster difficulty right from day one of release, I'm not purchasing let alone playing it.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6024602, member: 6674889"] [b]wow[/b] that sucks balls. If they go the way of 4e/WoW nerf/carebear-fights, "no chance to die because so sad for kiddies", I'm out. There is NO edition of D&D where the game being too easy is fun. And by too easy, I mean, [U]virtually no chance of PC death[/U] every session. When our DM in our 4e campaign doubled the enemy damage and halved their HP, we instantly had more fun. But this is something one should not have to do, either as players or as DMs, to have a proper D&D experience. It's like Prince of Persia. I worked on several of the sequels, and the original was, by far, the best. Done by ONE MAN. Design by committee is suckage. Players don't realize that what they want and what they say they want, and what they NEED, is a game that has verisimilitude. You go into combat, expect anything can and will happen, such as you dying a horrible death. Without that, you guys are right, there is no tension in the game, and I for one will stick to playing CRPGs instead and put my D&D daze to bed. Sick of having to fix core math issues in these games. If the designers can't get the default monster difficulty right from day one of release, I'm not purchasing let alone playing it. [/QUOTE]
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Our 4th Playtest - Going for the Crown
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