Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Our 5 Session Playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 5942815" data-attributes="member: 19265"><p><strong>The Deal-Breaker?</strong></p><p></p><p>There was only one 'deal-breaker' at the table: <em>Magic Missile!</em> (we had accounted for the other - see Opportunity Attacks below).</p><p></p><p>Far and away the most disruptive thing to our imaginations and game play was this spell. I had no problem with an auto-damage spell initially. I had read playtests and didn't have an issue with a 'minion killer' like this, but in play, it caused a lot of 'we don't like that' moments'</p><p></p><p>Fortunately we didn't have anyone try to MM a door or get 'Intoxicated', but there were heaps of times when its use was questionable: into a fight where 2 people are grappling; through many allies and enemies; at enemies when only a tiny part of them can be seen; when you would normally have disadvantage or severe penalties with other ranged attacks, hunting in the woods (glad there was not a ranger to outshine here), etc. In fact, we had 3 PCs able to use it and most chose to roll attack rolls in the end (then they could get crits too).</p><p></p><p>The real deal breaker came when the BBEG at end was almost taken out with MM. He couldn't protect himself from them. There is no way to involve yourself in a fight and not be vulnerable to them. Fortunately, the hiding wizard rolled (and missed) and the heroic and just ending detailed above occured.</p><p></p><p>The spell scaling with level also threw us out. We thought spells were going to power up with slots used! Not sure a cantrip should get more powerful at all based on caster level when higher spells do not - or maybe, you should have the option to prepare it in a slot to make it better?</p><p></p><p>The four DMs of the group all agreed we would require attack rolls even if auto-hits makes the final rules. All players agreed. In fact, most chose to roll anyway, most of the time. We had people wanting to change it early on, but I said to stick with it...or roll if you prefer. I just wanted to see how it played out...and I did not like it.</p><p></p><p>The total damage was not the issue - it was being able to use it all the time, under any circumstances and not having a chance at failure. It should not be automatic if there are any disadvantageous circumstances involved.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5942815, member: 19265"] [b]The Deal-Breaker?[/b] There was only one 'deal-breaker' at the table: [I]Magic Missile![/I] (we had accounted for the other - see Opportunity Attacks below). Far and away the most disruptive thing to our imaginations and game play was this spell. I had no problem with an auto-damage spell initially. I had read playtests and didn't have an issue with a 'minion killer' like this, but in play, it caused a lot of 'we don't like that' moments' Fortunately we didn't have anyone try to MM a door or get 'Intoxicated', but there were heaps of times when its use was questionable: into a fight where 2 people are grappling; through many allies and enemies; at enemies when only a tiny part of them can be seen; when you would normally have disadvantage or severe penalties with other ranged attacks, hunting in the woods (glad there was not a ranger to outshine here), etc. In fact, we had 3 PCs able to use it and most chose to roll attack rolls in the end (then they could get crits too). The real deal breaker came when the BBEG at end was almost taken out with MM. He couldn't protect himself from them. There is no way to involve yourself in a fight and not be vulnerable to them. Fortunately, the hiding wizard rolled (and missed) and the heroic and just ending detailed above occured. The spell scaling with level also threw us out. We thought spells were going to power up with slots used! Not sure a cantrip should get more powerful at all based on caster level when higher spells do not - or maybe, you should have the option to prepare it in a slot to make it better? The four DMs of the group all agreed we would require attack rolls even if auto-hits makes the final rules. All players agreed. In fact, most chose to roll anyway, most of the time. We had people wanting to change it early on, but I said to stick with it...or roll if you prefer. I just wanted to see how it played out...and I did not like it. The total damage was not the issue - it was being able to use it all the time, under any circumstances and not having a chance at failure. It should not be automatic if there are any disadvantageous circumstances involved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Our 5 Session Playtest
Top