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<blockquote data-quote="KesselZero" data-source="post: 5944526" data-attributes="member: 6689976"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=19265" target="_blank">Connorsrpg</a></u> </p><p> </p><p>So if I understand correctly, you're objecting to the fact that it's auto-hit <em>and</em> at-will, yeah? In that case I think we're more on the same page than it appeared. In my 5e playtest it did come in handy with the rabid gnoll in the hobgoblin torture room; I (playing the wizard) was able to say "I put it out of its misery with magic missile" and that was that, with no wasted time or effort. But I can understand the concern that being able to hit all the time no matter what, even if it's only for a small amount of damage, is too much. I think I was confused because your objections all focus on it auto-hitting, which as stated has been a feature of every magic missile I've ever seen (except the original 4e version, but again, that's an at-will as well). I think that a low-damage, auto-hitting spell that <em>does</em> use up a spell slot isn't overpowered-- would you agree?</p><p> </p><p>As for the document I got at the start of that campaign, I should be clear that this was an extreme corner case dealing with something that had come up in play before I joined. It was a case of the DM codifying in writing something that he had ruled in the game so as not to forget the ruling later. I think you could raise a similar issue with lots of spells-- really any that deal damage on a miss/failed save, such as fireball and its ilk. They still "auto-hit" in a sense, so corner cases would similarly apply.</p><p> </p><p>EDIT: Also, random thought about the hunting issue, which I've heard raised on other threads. I was bugged by that too but heard what I thought was a reasonable counter-argument, namely that hunting is different from combat and should really be handled with a wilderness or survival skill. Being able to kill an animal isn't necessarily the same as being able to take it down in a useful way. You can hunt ducks with lead buckshot in your shotgun but you sure wouldn't want to eat them; you could blow them up with dynamite but you wouldn't get a meal from it-- that sort of thing.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5944526, member: 6689976"] @[U][URL="http://www.enworld.org/forum/member.php?u=19265"]Connorsrpg[/URL][/U] So if I understand correctly, you're objecting to the fact that it's auto-hit [I]and[/I] at-will, yeah? In that case I think we're more on the same page than it appeared. In my 5e playtest it did come in handy with the rabid gnoll in the hobgoblin torture room; I (playing the wizard) was able to say "I put it out of its misery with magic missile" and that was that, with no wasted time or effort. But I can understand the concern that being able to hit all the time no matter what, even if it's only for a small amount of damage, is too much. I think I was confused because your objections all focus on it auto-hitting, which as stated has been a feature of every magic missile I've ever seen (except the original 4e version, but again, that's an at-will as well). I think that a low-damage, auto-hitting spell that [I]does[/I] use up a spell slot isn't overpowered-- would you agree? As for the document I got at the start of that campaign, I should be clear that this was an extreme corner case dealing with something that had come up in play before I joined. It was a case of the DM codifying in writing something that he had ruled in the game so as not to forget the ruling later. I think you could raise a similar issue with lots of spells-- really any that deal damage on a miss/failed save, such as fireball and its ilk. They still "auto-hit" in a sense, so corner cases would similarly apply. EDIT: Also, random thought about the hunting issue, which I've heard raised on other threads. I was bugged by that too but heard what I thought was a reasonable counter-argument, namely that hunting is different from combat and should really be handled with a wilderness or survival skill. Being able to kill an animal isn't necessarily the same as being able to take it down in a useful way. You can hunt ducks with lead buckshot in your shotgun but you sure wouldn't want to eat them; you could blow them up with dynamite but you wouldn't get a meal from it-- that sort of thing. [/QUOTE]
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