Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Our 5 Session Playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abstruse" data-source="post: 5944553" data-attributes="member: 6669048"><p>...and unique. That part's important. If Magic Missile has a miss chance, it doesn't feel any different than a monk's ki strike ability or any of the other dozens of low damage spells over the years. The auto-hit puts the "magic" in magic missile to me.</p><p></p><p>I'm betting monster HP will get a small boost as the playtest data is refined since enemies dropping too easily has been a common complaint. That might fix the issue with magic missile being too spamable. </p><p></p><p>Another idea is to shift to a X per day power associated with a theme or class feature choice. A warmage would have a good reason to have an auto-hit ignores cover attack, but limiting it to "2 + Int Mod times per day" might take some of the sting out of its spamable nature. You can either thin out the mob or save it to chip away at the BBEG, but it's now a limited resource but not so much so that it takes away the feel of the spell being a basic spell.</p><p></p><p>As far as the hunting, the ranger's still going to have an edge because he/she can track and find the animal. The wizard's still got to find game to auto-kill it. And if you want flavor, have magic missile kills make the meat taste disgusting. I've always done that in a survival setting - kills by magic always spoil the meat. It's showed up enough in fiction for comedy purposes (Slayers and the Legend of the Seeker TV series off the top of my head) that it isn't coming out of left field.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5944553, member: 6669048"] ...and unique. That part's important. If Magic Missile has a miss chance, it doesn't feel any different than a monk's ki strike ability or any of the other dozens of low damage spells over the years. The auto-hit puts the "magic" in magic missile to me. I'm betting monster HP will get a small boost as the playtest data is refined since enemies dropping too easily has been a common complaint. That might fix the issue with magic missile being too spamable. Another idea is to shift to a X per day power associated with a theme or class feature choice. A warmage would have a good reason to have an auto-hit ignores cover attack, but limiting it to "2 + Int Mod times per day" might take some of the sting out of its spamable nature. You can either thin out the mob or save it to chip away at the BBEG, but it's now a limited resource but not so much so that it takes away the feel of the spell being a basic spell. As far as the hunting, the ranger's still going to have an edge because he/she can track and find the animal. The wizard's still got to find game to auto-kill it. And if you want flavor, have magic missile kills make the meat taste disgusting. I've always done that in a survival setting - kills by magic always spoil the meat. It's showed up enough in fiction for comedy purposes (Slayers and the Legend of the Seeker TV series off the top of my head) that it isn't coming out of left field. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Our 5 Session Playtest
Top