Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Our 5 Session Playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 5949982" data-attributes="member: 19265"><p><strong>Skills</strong></p><p></p><p>And [MENTION=1363]ashockney[/MENTION]</p><p></p><p>Just a very quick BG first. I loved when Non-Weapon Proficiencies were introduced into 2E, then I was over the moon with skill points in 3E. I then liked the shift to trained and untrained skills in Saga and 4E (and 3.5E?).</p><p></p><p>At the times I thought they were all great innovations and I didn't get this talk about class-based system vs skill-based system.</p><p></p><p>However, over time with each system, there became many things I didn't like, especially: spending skill points as a DM, play being focused too much on what you were good at, etc.</p><p></p><p>If you had told me you were removing the skills system and returning to Ability checks even 4 years ago I would have thought that a bad move. But I actually loved the simplified skills system. I have been leaning towards such a thing for some time now, and can see the problem with skills being 'tacked on'.</p><p></p><p>RE a dwarf in plate sneaking around - I would have thought that a problem no matter the system. In any case I 'picture' it as difficult, so I like that it is. Mind you, I always had the enemies 'doing something' that may have made it easy for the PCs to sneak up sometimes. (I roll on a random chart on the Encounters doc I have created...I will attach if interested). Also, one time I had a few orcs simply stand there all bravado-like willing the PCs to them (so the gnolls could spring an ambush of course <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>So, did we have a problem with the skills system? 1. Some players found it hard remembering what they could do. We found this more of a problem of the character sheet than the actual skills. I would lay them out differently myself.</p><p></p><p>We (and I hope my players might back this up...I could be wrong) thought the skill system was very elegant and spoke volumes to character. Along with 'bounded accuracy' and DCs that make sense and don't scale = perfect. (I should have mentioned both as parts we liked).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5949982, member: 19265"] [b]Skills[/b] And [MENTION=1363]ashockney[/MENTION] Just a very quick BG first. I loved when Non-Weapon Proficiencies were introduced into 2E, then I was over the moon with skill points in 3E. I then liked the shift to trained and untrained skills in Saga and 4E (and 3.5E?). At the times I thought they were all great innovations and I didn't get this talk about class-based system vs skill-based system. However, over time with each system, there became many things I didn't like, especially: spending skill points as a DM, play being focused too much on what you were good at, etc. If you had told me you were removing the skills system and returning to Ability checks even 4 years ago I would have thought that a bad move. But I actually loved the simplified skills system. I have been leaning towards such a thing for some time now, and can see the problem with skills being 'tacked on'. RE a dwarf in plate sneaking around - I would have thought that a problem no matter the system. In any case I 'picture' it as difficult, so I like that it is. Mind you, I always had the enemies 'doing something' that may have made it easy for the PCs to sneak up sometimes. (I roll on a random chart on the Encounters doc I have created...I will attach if interested). Also, one time I had a few orcs simply stand there all bravado-like willing the PCs to them (so the gnolls could spring an ambush of course ;)). So, did we have a problem with the skills system? 1. Some players found it hard remembering what they could do. We found this more of a problem of the character sheet than the actual skills. I would lay them out differently myself. We (and I hope my players might back this up...I could be wrong) thought the skill system was very elegant and spoke volumes to character. Along with 'bounded accuracy' and DCs that make sense and don't scale = perfect. (I should have mentioned both as parts we liked). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Our 5 Session Playtest
Top