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<blockquote data-quote="Connorsrpg" data-source="post: 5951017" data-attributes="member: 19265"><p><strong>Skills Too</strong></p><p></p><p>[MENTION=42582]pemerton[/MENTION]</p><p></p><p>The Heroquest stuff sounds interesting. That is what I am hoping for. More advice for the DM on how to adjudicate the skills.</p><p></p><p>But I don't want to go back to a set list, where everything must be thought of first up. I would like more description of when these 'skill bonues' are applied.</p><p></p><p>And, yes, if they are going to have skills doing the same thing, they should be rolled into one 'name'. But I prefer a backstep to 3E/2E of NOT rolling actual skills in together.</p><p></p><p>A teamster for a merchant caravan doesn't necessarily gain knowledge of all things wilderness, dealing with wild animals, surviving harsh elements, herbalism, etc, BUT I could certainly see a bonus for handling animals for eg.</p><p></p><p>A Teamster 'could' learn to survive harsh conditions and that may be a good second skill. I am just not in favour of rolling too many into one (may as well just have Ability checks on their own - looking at you Athletics, Nature, etc <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>Without Skills being so much as a system on their own, there is the chance to really diversify here and make some interesting backgrounds...and characters with different skills - not all the same ones.</p><p></p><p>I understand this will be easier with our group, b/c BG's will be well developed and a mutual understanding of their skills will be easy to establish. But the ability to put 'any' skill with your BG that makes sense is an absolute win for me.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5951017, member: 19265"] [b]Skills Too[/b] [MENTION=42582]pemerton[/MENTION] The Heroquest stuff sounds interesting. That is what I am hoping for. More advice for the DM on how to adjudicate the skills. But I don't want to go back to a set list, where everything must be thought of first up. I would like more description of when these 'skill bonues' are applied. And, yes, if they are going to have skills doing the same thing, they should be rolled into one 'name'. But I prefer a backstep to 3E/2E of NOT rolling actual skills in together. A teamster for a merchant caravan doesn't necessarily gain knowledge of all things wilderness, dealing with wild animals, surviving harsh elements, herbalism, etc, BUT I could certainly see a bonus for handling animals for eg. A Teamster 'could' learn to survive harsh conditions and that may be a good second skill. I am just not in favour of rolling too many into one (may as well just have Ability checks on their own - looking at you Athletics, Nature, etc ;)). Without Skills being so much as a system on their own, there is the chance to really diversify here and make some interesting backgrounds...and characters with different skills - not all the same ones. I understand this will be easier with our group, b/c BG's will be well developed and a mutual understanding of their skills will be easy to establish. But the ability to put 'any' skill with your BG that makes sense is an absolute win for me. [/QUOTE]
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