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<blockquote data-quote="Sadras" data-source="post: 5951340" data-attributes="member: 6688277"><p>This is similar to the RPG Summerland, where a characters provide one word or phrase for their backstory/background. For instance "It was a dark night"</p><p>And during intense encounters, the PC can elaborate on his/her background to gain a benefit on the die roll, but then in so doing their backstory expands. For instance during a late evening, the PCs face off a pack of brigands, the character can expand his backstory to </p><p>"It was a dark night, and I was surrounded"</p><p> </p><p>So he is matching current events with a particular backstory/incident...In Summerland your character is a drifter and has suffered some trauma or something bad in the past. Your goal is to obtain redemption - inner peace. </p><p>A character can expand on his backstory for a bonus to die, if he can fit the current setting with that particular moment in his past. As he does that he attempts to deal with his issues reaching him ever closer to redemption.</p><p> </p><p>In a similar vein making a DnD character's backstory open-ended has the same effect - bonus to die. It suits Summerland more, due to the theme/mood, but if they were to implement something on these lines</p><p>it could get heavily abused and certainly some limits would have to be implemented to safegaurd DMs.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5951340, member: 6688277"] This is similar to the RPG Summerland, where a characters provide one word or phrase for their backstory/background. For instance "It was a dark night" And during intense encounters, the PC can elaborate on his/her background to gain a benefit on the die roll, but then in so doing their backstory expands. For instance during a late evening, the PCs face off a pack of brigands, the character can expand his backstory to "It was a dark night, and I was surrounded" So he is matching current events with a particular backstory/incident...In Summerland your character is a drifter and has suffered some trauma or something bad in the past. Your goal is to obtain redemption - inner peace. A character can expand on his backstory for a bonus to die, if he can fit the current setting with that particular moment in his past. As he does that he attempts to deal with his issues reaching him ever closer to redemption. In a similar vein making a DnD character's backstory open-ended has the same effect - bonus to die. It suits Summerland more, due to the theme/mood, but if they were to implement something on these lines it could get heavily abused and certainly some limits would have to be implemented to safegaurd DMs. [/QUOTE]
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