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<blockquote data-quote="Connorsrpg" data-source="post: 6008523" data-attributes="member: 19265"><p><strong>Humans</strong></p><p></p><p>Having now communicated with some of the other players post game we all listed humans as something we did not like.</p><p></p><p>I don't really care for the balance or power of their stat boosts - to me it completely nullifies what a stat boost means. Don't dwarves get +1 Con (for eg) because they are more robust than humans? Under this system every human is as robust as any dwarf and moreso if the human chooses Con for the extra stat boost. Their stats cancel out other races' stat boosts?!</p><p></p><p>Instead, I reckon go for the old 'versatility' idea with humans. Give them one of two stat boosts where they want. But my favourite idea is to give humans an extra Specialty. This kind of covers bonus feats from previous eds and can be converted to a skill with the Jack-of-all-Trades Specialty too.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6008523, member: 19265"] [b]Humans[/b] Having now communicated with some of the other players post game we all listed humans as something we did not like. I don't really care for the balance or power of their stat boosts - to me it completely nullifies what a stat boost means. Don't dwarves get +1 Con (for eg) because they are more robust than humans? Under this system every human is as robust as any dwarf and moreso if the human chooses Con for the extra stat boost. Their stats cancel out other races' stat boosts?! Instead, I reckon go for the old 'versatility' idea with humans. Give them one of two stat boosts where they want. But my favourite idea is to give humans an extra Specialty. This kind of covers bonus feats from previous eds and can be converted to a skill with the Jack-of-all-Trades Specialty too. [/QUOTE]
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