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General Tabletop Discussion
*Pathfinder & Starfinder
Our First Game -- What some non-RPG fans Learned that they want to share!
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<blockquote data-quote="Bodhiwolff" data-source="post: 4436795" data-attributes="member: 71196"><p>Goblyn's Hoard, that is beautiful stuff!</p><p> </p><p>Making it look like a rolled-up parchment was inspired! Very slick!</p><p> </p><p>I'm loathe to make suggestions after you made such a beautiful product -- but refinement makes for a better end-product, and if I throw in some ideas, maybe other people will throw in theirs too.</p><p> </p><p>I'm assuming that where there are two boxes, the one box is for a +/- sign, and the other box is for a number? (I realized that my prototype wound up with some oddballs where you would have an inked-in minus sign next to a pre-typed plus sign, which was very strange indeed!</p><p> </p><p>I wonder if it is possible to make the sign boxes smaller than the numeral boxes? It doesn't seem like they'd need as much room as a number would? But then again, maybe I'm wrong.</p><p> </p><p>I also found that it was important to have a (faded/watermarked/light-coloured) box inside the hitpoint boxes (and other boxes), to put the actual value in, as a reference point. Once people got going with throwing tokens in and out, they'd forget what their max was, so they'd have to refer back to the sheet to grab their max number of tokens.</p><p> </p><p>Is the healing-surge token space and Action Point token space large enough? The action point one only has to hold a few tokens, but the Healing Surge one has to hold quite a few. On the other and, the healing value is written on the power cards for the Second Wind, so you could consider saving some space there.</p><p> </p><p>But again, these are just refinement suggestions, because I really, really appreciate what you did.</p><p> </p><p>Just beautiful stuff!</p><p> </p><p>Parchment!</p></blockquote><p></p>
[QUOTE="Bodhiwolff, post: 4436795, member: 71196"] Goblyn's Hoard, that is beautiful stuff! Making it look like a rolled-up parchment was inspired! Very slick! I'm loathe to make suggestions after you made such a beautiful product -- but refinement makes for a better end-product, and if I throw in some ideas, maybe other people will throw in theirs too. I'm assuming that where there are two boxes, the one box is for a +/- sign, and the other box is for a number? (I realized that my prototype wound up with some oddballs where you would have an inked-in minus sign next to a pre-typed plus sign, which was very strange indeed! I wonder if it is possible to make the sign boxes smaller than the numeral boxes? It doesn't seem like they'd need as much room as a number would? But then again, maybe I'm wrong. I also found that it was important to have a (faded/watermarked/light-coloured) box inside the hitpoint boxes (and other boxes), to put the actual value in, as a reference point. Once people got going with throwing tokens in and out, they'd forget what their max was, so they'd have to refer back to the sheet to grab their max number of tokens. Is the healing-surge token space and Action Point token space large enough? The action point one only has to hold a few tokens, but the Healing Surge one has to hold quite a few. On the other and, the healing value is written on the power cards for the Second Wind, so you could consider saving some space there. But again, these are just refinement suggestions, because I really, really appreciate what you did. Just beautiful stuff! Parchment! [/QUOTE]
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