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<blockquote data-quote="Space Jockey" data-source="post: 6877739" data-attributes="member: 6801254"><p>For the longest time I've been wrestling with a setting idea rather similar to this, with inspiration from Shannara, Adventure Time, and Thundarr the Barbarian. Basically, humanity is wiped out in an apocalyptic event that involved rampant magic and technology, and possibly a visit from entities with malicious intent. It's 1,421 years later, and the playable races are:</p><p></p><p>-Genasi, who descend from humans who somehow fled to the elemental planes to survive the cataclysm. Statted as...er, genasi.</p><p>-Replicants, who resemble humans except for the circuitry-tattoos that covers their body, and the metallic sheen to their eyes. These guys were artificially created by humanity in times past. No, they are not terminators, they are entirely organic, yet still considered to be constructs. </p><p>-Moth People, still trying to find a way to include them in the setting but I want Moth People, because Moth People sound awesome. Statted as aarakocra, with minor adjustments.</p><p>-Bear People, for the above reason. Statted as half-orcs.</p><p></p><p>The only races playable from the player's handbook are the tieflings, dragonborn, and gnomes. That's it. No elves, dwarves or humans. The world is otherwise very much a "fantasy" setting, with magitech and things like firearms being a rising force. Human sci-fi esque technology is rare and has a reputation for malfunctioning, but it's out there...along with the occasional killer robot <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>More or less intact, I guess. With the addition of blackpowder firearms and magitech devices, which are by no means common. Ancient human tech---cybernetics, rocket launchers, plasma rifles, nanomachines, artificial intelligence, etc.---are considerably more rare and are more in the realm of magic items.</p><p></p><p></p><p></p><p>I'm still figuring out this part for my setting, but I can argue that you can definitely have a setting without gods, ie Dark Sun. I'd see no reason to allow paladins in a Dark Sun game. But then again, I am a sucker for the "Last of His Kind" tropes...</p><p></p><p></p><p></p><p>Defied in my setting, with some exceptions (ie gnomes).</p><p></p><p></p><p></p><p>Covered, probably. I dunno, still a work in progress.</p></blockquote><p></p>
[QUOTE="Space Jockey, post: 6877739, member: 6801254"] For the longest time I've been wrestling with a setting idea rather similar to this, with inspiration from Shannara, Adventure Time, and Thundarr the Barbarian. Basically, humanity is wiped out in an apocalyptic event that involved rampant magic and technology, and possibly a visit from entities with malicious intent. It's 1,421 years later, and the playable races are: -Genasi, who descend from humans who somehow fled to the elemental planes to survive the cataclysm. Statted as...er, genasi. -Replicants, who resemble humans except for the circuitry-tattoos that covers their body, and the metallic sheen to their eyes. These guys were artificially created by humanity in times past. No, they are not terminators, they are entirely organic, yet still considered to be constructs. -Moth People, still trying to find a way to include them in the setting but I want Moth People, because Moth People sound awesome. Statted as aarakocra, with minor adjustments. -Bear People, for the above reason. Statted as half-orcs. The only races playable from the player's handbook are the tieflings, dragonborn, and gnomes. That's it. No elves, dwarves or humans. The world is otherwise very much a "fantasy" setting, with magitech and things like firearms being a rising force. Human sci-fi esque technology is rare and has a reputation for malfunctioning, but it's out there...along with the occasional killer robot :) More or less intact, I guess. With the addition of blackpowder firearms and magitech devices, which are by no means common. Ancient human tech---cybernetics, rocket launchers, plasma rifles, nanomachines, artificial intelligence, etc.---are considerably more rare and are more in the realm of magic items. I'm still figuring out this part for my setting, but I can argue that you can definitely have a setting without gods, ie Dark Sun. I'd see no reason to allow paladins in a Dark Sun game. But then again, I am a sucker for the "Last of His Kind" tropes... Defied in my setting, with some exceptions (ie gnomes). Covered, probably. I dunno, still a work in progress. [/QUOTE]
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