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Out Of Combat Action Surge Uses
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<blockquote data-quote="Mistwell" data-source="post: 7550096" data-attributes="member: 2525"><p>Say what? Here some the examples again. Show me which ones do not include both 1) time constraints, and 2) actions. Hint - I've noted the action and time contraint in them all.</p><p></p><p>Party is <strong>scaling a wall or cliff</strong> [ACTION] to enter a building and <strong>doing it quickly is of concern because they don't want to be spotted by the roving guards</strong> [TIME CONSTRAINT]. Where others can climb 15 feet in 6 seconds, the fighter could climb 30 feat with an action surge.</p><p></p><p>The party ducks into the Count's bedroom during the ball to <strong>search for a key</strong> [ACTION], and they have <strong>moments before they must leave or be caught</strong> [TIME CONSTRAINT]. Where others can make either an active perception check or an active investigation check in 6 seconds, you can do both with an action surge. </p><p></p><p>Some <strong>persuasion checks</strong> [ACTION] can benefit from PC knowledge mid-conversation. When the DM says "You can make either a <strong>history or religion check</strong> [ACTION] to try and remember something <strong>quickly</strong> [TIME CONSTRAINT] to help you persuade the priest you mean well" others must choose one of those checks but you can make both checks with an action surge.</p><p></p><p><strong>Chase </strong>[IMPLIED TIME CONSTAINT OR ELSE QUARRY GETS AWAY]: Where others can <strong>dash </strong>[ACTION] once per six seconds away from or after someone you can dash twice. </p><p></p><p>Any situation involving a <strong>quick </strong>[TIME CONSTRAINT] <strong>skill check</strong>[ACTION]. Normally when you blow a skill check in those<strong> time-sensitive situations</strong>, you're screwed...but not you, sometimes. You can blow a <strong>skill check</strong> and where appropriate spend an action surge and<strong> try it again or try an alternative skill check</strong>. Do you need to get into the room <strong>quick </strong><strong>before the villian slays your friend</strong>? Attempt to pick the lock with a thieves tools check, and if that fails action surge to try and bash the door open with an athletics check. </p><p></p><p>An ally fell in rapids and was b<strong>eing swept towards a waterfall [TIME CONSTRAINT] </strong> (in Forge of Fury). Anyone near the shore down stream had <strong>one chance to try and grab our ally before he went over the falls</strong>[ACTION]...except my fighter. I tried, failed, action surged, and succeeded on my second try! </p><p></p><p></p><p></p><p>It would be hard to use common language, or the DMG definition of Combat as ""when a fight breaks out.", and characterize most of those examples I gave as "combat". You can be out of combat, and also using actions with time constaints. And I am arguing you can use action surges in those situations, because action surge does not require combat.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7550096, member: 2525"] Say what? Here some the examples again. Show me which ones do not include both 1) time constraints, and 2) actions. Hint - I've noted the action and time contraint in them all. Party is [B]scaling a wall or cliff[/B] [ACTION] to enter a building and [B]doing it quickly is of concern because they don't want to be spotted by the roving guards[/B] [TIME CONSTRAINT]. Where others can climb 15 feet in 6 seconds, the fighter could climb 30 feat with an action surge. The party ducks into the Count's bedroom during the ball to [B]search for a key[/B] [ACTION], and they have [B]moments before they must leave or be caught[/B] [TIME CONSTRAINT]. Where others can make either an active perception check or an active investigation check in 6 seconds, you can do both with an action surge. Some [B]persuasion checks[/B] [ACTION] can benefit from PC knowledge mid-conversation. When the DM says "You can make either a [B]history or religion check[/B] [ACTION] to try and remember something [B]quickly[/B] [TIME CONSTRAINT] to help you persuade the priest you mean well" others must choose one of those checks but you can make both checks with an action surge. [B]Chase [/B][IMPLIED TIME CONSTAINT OR ELSE QUARRY GETS AWAY]: Where others can [B]dash [/B][ACTION] once per six seconds away from or after someone you can dash twice. Any situation involving a [B]quick [/B][TIME CONSTRAINT] [B]skill check[/B][ACTION]. Normally when you blow a skill check in those[B] time-sensitive situations[/B], you're screwed...but not you, sometimes. You can blow a [B]skill check[/B] and where appropriate spend an action surge and[B] try it again or try an alternative skill check[/B]. Do you need to get into the room [B]quick [/B][B]before the villian slays your friend[/B]? Attempt to pick the lock with a thieves tools check, and if that fails action surge to try and bash the door open with an athletics check. An ally fell in rapids and was b[B]eing swept towards a waterfall [TIME CONSTRAINT] [/B] (in Forge of Fury). Anyone near the shore down stream had [B]one chance to try and grab our ally before he went over the falls[/B][ACTION]...except my fighter. I tried, failed, action surged, and succeeded on my second try! It would be hard to use common language, or the DMG definition of Combat as ""when a fight breaks out.", and characterize most of those examples I gave as "combat". You can be out of combat, and also using actions with time constaints. And I am arguing you can use action surges in those situations, because action surge does not require combat. [/QUOTE]
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