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Community
General Tabletop Discussion
*Dungeons & Dragons
Out Of Combat Action Surge Uses
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<blockquote data-quote="FrogReaver" data-source="post: 7550540" data-attributes="member: 6795602"><p>It seems to me that 1,3,5 are all just about extra movement. If action surge is really that good for out of combat situations because of extra movement I'd love to hear what you think of the rogues cunning action. Anyways the point is that extra movement out of combat can sometimes be very useful provided you are in a very time sensitive situation. That situation is pretty rare though IME. </p><p></p><p>I don't view 4 as something that action surge can ever help with. </p><p></p><p>I view 6 and as being very situational and game dependent as to whether action surge would actually help.</p><p></p><p>I view 2 as an additional time when action surge will help but in reality that situation seems very rare. Generally the check is used not to search the room for 6 seconds but to see if you can thoroughly search the room before anyone finds you there. In this more typical kind of check action surge wouldn't help.</p><p></p><p>So all in all the only universal time action surge helps out of combat is when you are under a time constraint and need to move further in a certain amount of time than you normally could. Everything else is very dependent on how the DM is running the skill check in question and also has such a 6 second time constraint that it's a very unusual example.</p><p></p><p>Honestly, it can be used out of combat but the situations it's going to come up in are going to be so rare that it really isn't something important enough to mention in any out of combat ability discussions. IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7550540, member: 6795602"] It seems to me that 1,3,5 are all just about extra movement. If action surge is really that good for out of combat situations because of extra movement I'd love to hear what you think of the rogues cunning action. Anyways the point is that extra movement out of combat can sometimes be very useful provided you are in a very time sensitive situation. That situation is pretty rare though IME. I don't view 4 as something that action surge can ever help with. I view 6 and as being very situational and game dependent as to whether action surge would actually help. I view 2 as an additional time when action surge will help but in reality that situation seems very rare. Generally the check is used not to search the room for 6 seconds but to see if you can thoroughly search the room before anyone finds you there. In this more typical kind of check action surge wouldn't help. So all in all the only universal time action surge helps out of combat is when you are under a time constraint and need to move further in a certain amount of time than you normally could. Everything else is very dependent on how the DM is running the skill check in question and also has such a 6 second time constraint that it's a very unusual example. Honestly, it can be used out of combat but the situations it's going to come up in are going to be so rare that it really isn't something important enough to mention in any out of combat ability discussions. IMO. [/QUOTE]
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Out Of Combat Action Surge Uses
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