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<blockquote data-quote="Charles Rampant" data-source="post: 7045110" data-attributes="member: 32659"><p>My first suggestion would be to take advantage of some of the resources that exist to help DMs of this module: for example, the <a href="http://thecampaign20xx.blogspot.co.uk/2015/12/rage-of-demons-guide-to-out-of-abyss.html" target="_blank">Power Score</a> blog overview, which will help you spot how the adventure is 'meant to work'.</p><p></p><p>More specific answers: </p><p></p><p>1) I'd suggest that you view the book as a scripted story that lets you go off the rails a little. It's not a sandbox, despite occasionally presenting itself as one; the players are more likely to go to the nearest/path of least resistance option than anything else, and doing this will result in them following the chapter outline. That isn't a problem, since it keeps it easy for you to understand what is going on, and if they do decide to go somewhere different, the adventure isn't so tightly focused that things will fall apart. Also, being the underdark, it is very easy for you to say, "You don't find a tunnel to X, but instead find yourself nearing Y..." without it being a big problem. In short, for sure you can intend to run it in the chapter order, but I suggest that you don't sweat it too much if things go otherwise.</p><p></p><p>2) Chapter one probably relies on you being generous and letting the players get a win. Remember that they are only level 1, don't be a tyrant. </p><p></p><p>3) The general best answer to this question is 'as many people as I want to have in my living room' - it's way easier to change combats than to uninvite friends!</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7045110, member: 32659"] My first suggestion would be to take advantage of some of the resources that exist to help DMs of this module: for example, the [URL="http://thecampaign20xx.blogspot.co.uk/2015/12/rage-of-demons-guide-to-out-of-abyss.html"]Power Score[/URL] blog overview, which will help you spot how the adventure is 'meant to work'. More specific answers: 1) I'd suggest that you view the book as a scripted story that lets you go off the rails a little. It's not a sandbox, despite occasionally presenting itself as one; the players are more likely to go to the nearest/path of least resistance option than anything else, and doing this will result in them following the chapter outline. That isn't a problem, since it keeps it easy for you to understand what is going on, and if they do decide to go somewhere different, the adventure isn't so tightly focused that things will fall apart. Also, being the underdark, it is very easy for you to say, "You don't find a tunnel to X, but instead find yourself nearing Y..." without it being a big problem. In short, for sure you can intend to run it in the chapter order, but I suggest that you don't sweat it too much if things go otherwise. 2) Chapter one probably relies on you being generous and letting the players get a win. Remember that they are only level 1, don't be a tyrant. 3) The general best answer to this question is 'as many people as I want to have in my living room' - it's way easier to change combats than to uninvite friends! [/QUOTE]
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