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<blockquote data-quote="Croesus" data-source="post: 7046328" data-attributes="member: 35019"><p>This cannot be emphasized too much. Our GM ran this campaign and we knew about being captured at the beginning. I ran a wizard, beginning at 1st level. I retired the character at 5th level because I <strong>still</strong> did not have a spellbook, and I didn't have enough gold to make a new one from scratch. No spellbook = very little fun for the wizard. </p><p></p><p>Note: the GM ran the module straight up, so the fault is not with the GM, it's with the module. At the very least, it should have included a sidebar pointing out the pitfalls of using the prison escape and ways to equalize the effects for the various classes. Makes me wonder if the module was ever really playtested.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7046328, member: 35019"] This cannot be emphasized too much. Our GM ran this campaign and we knew about being captured at the beginning. I ran a wizard, beginning at 1st level. I retired the character at 5th level because I [B]still[/B] did not have a spellbook, and I didn't have enough gold to make a new one from scratch. No spellbook = very little fun for the wizard. Note: the GM ran the module straight up, so the fault is not with the GM, it's with the module. At the very least, it should have included a sidebar pointing out the pitfalls of using the prison escape and ways to equalize the effects for the various classes. Makes me wonder if the module was ever really playtested. [/QUOTE]
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