Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of the Abyss Advice Requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valdier" data-source="post: 7050792" data-attributes="member: 4556"><p>Are you aware of the major drawbacks having that sword also includes? The concept of ever surprising anything is out the door. Stealth requires notable distances from the wielder to enact. Half of enemies in the Underdark? Exaggerate much? The blessing happens eventually... not a big deal (also not stackable). The spell gem is "meh", decent but hardly equal to many other items you could roll randomly. </p><p></p><p> </p><p></p><p>Yep, random encounters are random, you should tailor them appropriately for your party (which the book suggests directly). I think you might just run your games on easy mode.</p><p></p><p></p><p></p><p>Well, I think here, you are just running it on easy mode or theory crafting. I had cultists retreating to warn others, setting up amushes, diverting the party through the spiders, etc. They didn't get short rests in here either, because the bad guys knew they were here (and have access to minor demons). Again, the game doesn't play out like described unless you as the DM want it to.</p><p></p><p></p><p></p><p>The fight with the pudding king is ridiculously hard, and if you don't clean out everything around him, just pulls tons of adds from others areas. The fight could easily TPK a party if the DM wanted to. Again, are you theory crafting or actually running it?</p><p></p><p></p><p> </p><p>LOL. I would happily run Orcus or Demogorgon against a level 11 party. Graz'zt would just annihilate them, so that wouldn't be fair. Heck, make the most tweaked out 11th level party you want and the Demon lord would handily wipe them if run intelligently. Additionally, why are you running fights in big vast open caverns? NPC's are all just bags of hit points with no tactical ability at all?</p><p></p><p></p><p></p><p>I've run the entire module, I've changed some, but not even close to half. The random tables are the most glaring part of the module and yes, need to be changed/customized, no question... but that is your job when running this thing. Just be aware of it and run it right, don't expect paint by the numbers adventuring because that isn't this adventure.</p></blockquote><p></p>
[QUOTE="Valdier, post: 7050792, member: 4556"] Are you aware of the major drawbacks having that sword also includes? The concept of ever surprising anything is out the door. Stealth requires notable distances from the wielder to enact. Half of enemies in the Underdark? Exaggerate much? The blessing happens eventually... not a big deal (also not stackable). The spell gem is "meh", decent but hardly equal to many other items you could roll randomly. Yep, random encounters are random, you should tailor them appropriately for your party (which the book suggests directly). I think you might just run your games on easy mode. Well, I think here, you are just running it on easy mode or theory crafting. I had cultists retreating to warn others, setting up amushes, diverting the party through the spiders, etc. They didn't get short rests in here either, because the bad guys knew they were here (and have access to minor demons). Again, the game doesn't play out like described unless you as the DM want it to. The fight with the pudding king is ridiculously hard, and if you don't clean out everything around him, just pulls tons of adds from others areas. The fight could easily TPK a party if the DM wanted to. Again, are you theory crafting or actually running it? LOL. I would happily run Orcus or Demogorgon against a level 11 party. Graz'zt would just annihilate them, so that wouldn't be fair. Heck, make the most tweaked out 11th level party you want and the Demon lord would handily wipe them if run intelligently. Additionally, why are you running fights in big vast open caverns? NPC's are all just bags of hit points with no tactical ability at all? I've run the entire module, I've changed some, but not even close to half. The random tables are the most glaring part of the module and yes, need to be changed/customized, no question... but that is your job when running this thing. Just be aware of it and run it right, don't expect paint by the numbers adventuring because that isn't this adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of the Abyss Advice Requested
Top