Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of the Abyss Advice Requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zaratan" data-source="post: 7051634" data-attributes="member: 6810501"><p>Perfect, Besides of my exaggeration, you get exactly the point. The prot is awesome, there are lot of great details, but there is many thing that don't work how they should. The first half is "semi-sandbox", so you can reach the citie at lvl 2 or 7 (or even more), of course the encounters set are a middle term, so most part of the time you'll be buff or debuff encounters. Random encounters are worse, they don't fit the 6-8 encounter/day, so they will be too easy or too boring, you can use the week long rest rule, ignore them or change all. </p><p></p><p>i didn't overreacted about some parts, Juiblex fight will really be a piece of slime cake if you let that how the book propose: </p><p>Juiblex start with 200hp, with AC18 he will be killed in one round agaist 5 level 11 charactes with magic itens if all focus on damage. </p><p>No more legendary resistances, with all his condition immunities, this doesn't change that much.</p><p>Need recharge eject slime, this is his good long range attack, he'll not survive a second turn to use it. And how players find Juiblex, they'll not start the fight at 10ft of him. </p><p>no lairs or regional effects</p><p>myconids can take attacks instead of characters</p><p>Araumycos can give immunity to poison damage and poison condition (Juiblex most attacks are acid, but his best legendary action is about poison). </p><p></p><p>Yes, players can avoid that fight too, but if you use it, change accordingly with the party's level.</p></blockquote><p></p>
[QUOTE="zaratan, post: 7051634, member: 6810501"] Perfect, Besides of my exaggeration, you get exactly the point. The prot is awesome, there are lot of great details, but there is many thing that don't work how they should. The first half is "semi-sandbox", so you can reach the citie at lvl 2 or 7 (or even more), of course the encounters set are a middle term, so most part of the time you'll be buff or debuff encounters. Random encounters are worse, they don't fit the 6-8 encounter/day, so they will be too easy or too boring, you can use the week long rest rule, ignore them or change all. i didn't overreacted about some parts, Juiblex fight will really be a piece of slime cake if you let that how the book propose: Juiblex start with 200hp, with AC18 he will be killed in one round agaist 5 level 11 charactes with magic itens if all focus on damage. No more legendary resistances, with all his condition immunities, this doesn't change that much. Need recharge eject slime, this is his good long range attack, he'll not survive a second turn to use it. And how players find Juiblex, they'll not start the fight at 10ft of him. no lairs or regional effects myconids can take attacks instead of characters Araumycos can give immunity to poison damage and poison condition (Juiblex most attacks are acid, but his best legendary action is about poison). Yes, players can avoid that fight too, but if you use it, change accordingly with the party's level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of the Abyss Advice Requested
Top