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[Out of the Abyss]Magic item distribution?
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<blockquote data-quote="CapnZapp" data-source="post: 6806091" data-attributes="member: 12731"><p>That's right.</p><p></p><p>Legendary stuff. </p><p></p><p>I wouldn't mind if the scenario text made even a little bit fuss about it. As it stands, there are no clues the author is even aware how powerful this is.</p><p></p><p></p><p>Well, not really. </p><p></p><p>The Blessing of Weapon Enhancement (One nonmagical weapon in your possession becomes a +1 weapon</p><p>whenever you wield it) isn't unbalanced at all. Sure, getting this at perhaps level three already is neat, but there's nothing broken, let alone "crazy" about this. Possibly with the exception of a very low-magic campaign.</p><p></p><p>The Blessing of Protection. You gain a +1 bonus to AC and saving throws. This is much better, but still not even close to the Ruby. You should be very careful handing out AC bonuses, since this easily disrupts the bounded accuracy assumption of the game (while this is completely unremarkable on a AC 15 character, it is quite too good on a AC 23 character). I will probably switch it out for another blessing, since my players have made sure to get high ACs as it is.</p><p></p><p></p><p>Sorry to break it to you but 5th edition is very casual about giving out crazy-powerful servants and minions. </p><p></p><p>Sure, the Shield Guardian is a top-of-the-line bodyguard, but any old Conjurer can surround himself in lots of allies that completely wreck the action economy. Then there's Elemental Gems and Rings. And don't get me started on the Horns of Valhalla...</p><p></p><p>Guess I'm saying that, yes, the Shield Guardian is powerful, but there are many ways to get similar power. </p><p></p><p>A Ruby Spell Gem, on the other hand, it gives you a bonus spell slot that is cast by effectively an archmage for you. <em>That's</em> what I'd reserve the label "crazily powerful" for... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6806091, member: 12731"] That's right. Legendary stuff. I wouldn't mind if the scenario text made even a little bit fuss about it. As it stands, there are no clues the author is even aware how powerful this is. Well, not really. The Blessing of Weapon Enhancement (One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it) isn't unbalanced at all. Sure, getting this at perhaps level three already is neat, but there's nothing broken, let alone "crazy" about this. Possibly with the exception of a very low-magic campaign. The Blessing of Protection. You gain a +1 bonus to AC and saving throws. This is much better, but still not even close to the Ruby. You should be very careful handing out AC bonuses, since this easily disrupts the bounded accuracy assumption of the game (while this is completely unremarkable on a AC 15 character, it is quite too good on a AC 23 character). I will probably switch it out for another blessing, since my players have made sure to get high ACs as it is. Sorry to break it to you but 5th edition is very casual about giving out crazy-powerful servants and minions. Sure, the Shield Guardian is a top-of-the-line bodyguard, but any old Conjurer can surround himself in lots of allies that completely wreck the action economy. Then there's Elemental Gems and Rings. And don't get me started on the Horns of Valhalla... Guess I'm saying that, yes, the Shield Guardian is powerful, but there are many ways to get similar power. A Ruby Spell Gem, on the other hand, it gives you a bonus spell slot that is cast by effectively an archmage for you. [I]That's[/I] what I'd reserve the label "crazily powerful" for... :) [/QUOTE]
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[Out of the Abyss]Magic item distribution?
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