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Out of the Abyss OOC
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<blockquote data-quote="Yavathol" data-source="post: 6767562" data-attributes="member: 33284"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23484" target="_blank">Kobold Stew</a></u></strong></em>, since I'm also thinking of an aasimar, would you mind if there was a connection between our characters, at least if we travelled together from the city? Seems unlikely for a drow party to capture two aasimar otherwise, they're not that common! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Kamael</strong>, Aasimar Wild Magic Sorcerer 3</p><p></p><p>[sblock=Story]</p><p>[sblock=Image]</p><p><img src="http://i63.tinypic.com/sfbck4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><span style="font-size: 9px">Image by <a href="http://zsoltkosa.deviantart.com/" target="_blank">http://zsoltkosa.deviantart.com/</a></span>[/sblock]</p><p></p><p>About 18 years ago, the forces of evil managed to destroy a powerful celestial known as Enitharmon. The trap did not succeed in corrupting this pure spirit; instead it fragmented into three components (one lawful good, one neutral good and one chaotic good). These fragments eventually incarnated in the form of Aasimar children, close to one of the big cities along the Sword Coast...</p><p></p><p>The earliest memory Kamael has is of scampering around the city, trying to avoid trouble while scrounging for food. He discovered his innate magical abilities were the most reliable ways of earning a copper, sometimes creating light for a merchant out after dark, sometimes telekinetically pilfering an apple or loaf from a stall while keeping a safe distance away. Some of the priests giving speeches in the streets claimed that stealing was wrong, but Kamael always thought if he needed to eat, well he couldn't eat his morals now, could he?</p><p></p><p>His closest friends were Solace, who was learning to be a tanner, and Invictus, a page boy for the house of Maple, although there were other orphans on the street that Kamael depended on for protection, he felt a special connection to those two. Kamael eked out a subsistence, growing past adolescence until one day, Invictus disappeared. Speaking to the other page boys, Kamael discovered that a nobleman called Ghazrim DuLoc had been asking questions about Invictus, before leaving the city. And so Kamael left the city for the first time in his life, determined to find out what had happened to his friend. Unfortunately, his complete lack of knowledge about life outside the city made him easy prey for the nearest drow raiding party...</p><p>[/sblock]</p><p></p><p>Kamael, level 3 hp:17/17 AC: 15 Passive Perception: 13 Slots: 4/4 2/2 S.P.: 3/3 Tides Used: []</p><p>[sblock=Stats]</p><p><strong>STR</strong> 10 <strong>DEX</strong> 14 <strong>CON</strong> 12 <strong>INT</strong> 10 <strong>WIS</strong> 12 <span style="font-size: 9px">(+1 racial)</span> <strong>CHA</strong> 17 <span style="font-size: 9px">(+2 racial)</span></p><p></p><p><strong>hp:</strong> 17/17</p><p><strong>Hit Dice:</strong> 3d6</p><p><strong>Initiative:</strong> +2</p><p><strong>AC:</strong> 15 (Mage Armor), 12 (unarmored)</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Saving Throws:</strong> Con(+3), Cha(+5)</p><p><strong>Alignment:</strong> NG</p><p><strong>Skill Proficiencies:</strong> Arcana +2, Persuasion +5, Stealth +4, Perception +3</p><p><strong>Darkvision:</strong> 60' as dim light</p><p><strong>Age:</strong> 18</p><p><strong>Sex:</strong> Male</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30</p><p><strong>Languages:</strong> Common, Celestial (illiterate)</p><p></p><p><u><strong>Background:</strong></u> Urchin (Switched Sleight of hand for Perception)</p><p><strong>Traits:</strong> Inquisitive, Always knows how to escape in an emergency </p><p><strong>Ideal:</strong> People are important, only by working together can we improve our conditions</p><p><strong>Flaw:</strong> Its not stealing if you really need it</p><p><strong>Bond:</strong> Find out what role Ghazrim DuLoc had in the disappearance of Invictus</p><p></p><p><u><strong>Abilities:</strong></u></p><p><strong>Celestial resistance:</strong> Necrotic & Radiant resistance</p><p><strong>Celestial Legacy:</strong> Light cantrip, Lesser restoration once/long rest</p><p><strong>Wild Magic Surge:</strong> 1 in 20 chance of Wild Surge after casting sorcerer spell except cantrips</p><p><strong>Tides of Chaos: </strong>no action advantage on attack, attribute or save, recharge long rest or DM call causing wild surge</p><p><strong>Sorcery Points:</strong> 3, replenish after long rest </p><p><strong>Flexible Casting:</strong> convert 2sp=>level 1 slot, 3sp=>level 2 slot or level n slot=>n sorcery points, as bonus action</p><p><strong>Metamagic:</strong> Twinned Spell (target second creature, costs level points), Quickened Spell (cast as bonus, costs 2 points)</p><p></p><p><u><strong>Spellcasting:</strong></u> Spell Save DC 13, Spell Attack +5, replenish after long rest, Concentration saves +3</p><p><strong>Cantrips:</strong> <a href="http://ephe.github.io/grimoire/spells/create-bonfire" target="_blank">Create Bonfire</a>, <a href="http://ephe.github.io/grimoire/spells/mage-hand" target="_blank">Mage Hand</a>, <a href="http://ephe.github.io/grimoire/spells/shocking-grasp" target="_blank">Shocking Grasp</a>, <a href="http://ephe.github.io/grimoire/spells/acid-splash" target="_blank">Acid Splash</a>, <a href="http://ephe.github.io/grimoire/spells/light" target="_blank">Light</a> (racial)</p><p><strong>1st level spells:</strong> <a href="http://ephe.github.io/grimoire/spells/mage-armor" target="_blank">Mage Armor</a>, <a href="http://ephe.github.io/grimoire/spells/chromatic-orb" target="_blank">Chromatic Orb</a>, <a href="http://ephe.github.io/grimoire/spells/shield" target="_blank">Shield</a></p><p><strong>2nd level spells:</strong> <a href="http://ephe.github.io/grimoire/spells/maximilians-earthen-grasp" target="_blank">Maximillian's Earthen Grasp</a>, <a href="http://ephe.github.io/grimoire/spells/lesser-restoration" target="_blank">Lesser Restoration</a> (racial)</p><p></p><p><strong>Weapons:</strong> Knife +4, 1d3+2</p><p></p><p><strong>Equipment:</strong></p><p>Pre-drow capture: arcane focus, waterskin, crude map of Faeroon, tinderbox, ragged clothes, small knife + whetstone</p><p>Trinket: A small obsidian stone in the shape of a heart, found in Invictus's sleeping pallet.</p><p></p><p><strong>Description:</strong></p><p>A tall young man, hollow-cheeked and emaciated with piercing green eyes and white hair. His skin is so dirty it is impossible to tell what his natural skin colour is, and his calloused feet show no sign of ever having worn shoes, but his disheveled appearance cannot hide his magnetic aura and engaging manner.</p><p> [/sblock]</p><p></p><p><strong>Veseh</strong>, Air Genasi Deep Stalker Ranger 3</p><p></p><p>[sblock=Story]</p><p></p><p>[sblock=Image] <img src="http://i65.tinypic.com/ff4i7n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /><span style="font-size: 9px">Copyright <a href="http://angelcanohn.deviantart.com/" target="_blank">http://angelcanohn.deviantart.com/</a></span>[/sblock]</p><p></p><p>Veseh was brought up by a woodsman and trained in wilderness survival. He was always a contemplative and spiritual person, interested in the spiritual teachings of the monks at the nearby monastery, and he found a preference for solitude. When he heard of an opening for trained warrior to guard the surface world from the dangers of the Underdark, he knew he had found his calling. </p><p></p><p>While meditating one day, he realised a Discovery (need to discuss further with CB) of a grave danger to Faeroon. Upon further reflection, it became clear that in order to gather more information, he would have to allow himself to be captured by the drow raiders he normally fought so hard to destroy!</p><p>[/sblock]</p><p></p><p>[sblock=Veseh, level 3]</p><p><strong>STR</strong> 10 <strong>DEX</strong> 16 <span style="font-size: 9px">(+1 racial)</span> <strong>CON</strong> 14 <strong>INT</strong> 10 <strong>WIS</strong> 15 <span style="font-size: 9px">(+2 racial)</span> <strong>CHA</strong> 10</p><p></p><p><strong>hp:</strong> 26/26</p><p><strong>Hit Dice:</strong> 3d10</p><p><strong>Initiative:</strong> +3</p><p><strong>AC:</strong> 15 (Studded leather)</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Saving Throws:</strong> Dex, Con</p><p><strong>Alignment:</strong> CG</p><p><strong>Skill Proficiencies:</strong> Perception +4, Stealth +5, Survival +4, Religion +2, Medicine +4, herbalism kit</p><p><strong>Darkvision:</strong> 90' as dim light</p><p><strong>Age:</strong> 35</p><p><strong>Sex:</strong> Male</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30</p><p><strong>Languages:</strong> Common, Primordial, Undercommon (Hermit)</p><p></p><p><u><strong>Background:</strong></u> Hermit</p><p><strong>Traits:</strong> Serene, Self-reliant</p><p><strong>Ideal:</strong> To perceive things as they truely are, not how we wish them to be</p><p><strong>Flaw:</strong> Dogmatic</p><p><strong>Bond:</strong> TBD</p><p></p><p><u><strong>Abilities:</strong></u></p><p>Unending Breath, Levitate once/long rest</p><p><strong>Favored Enemy:</strong> Humanoids (Drow), Humanoids (Humans), Undead</p><p><strong>Natural Explorer:</strong> Underdark</p><p><strong>Fighting Style:</strong> Close-Quarters Shooter</p><p><strong>Primeval Awareness</strong></p><p><strong>Underdark Scout:</strong> First turn of combat: +10 speed, +1 attack. Subsequent turns: hide as bonus action</p><p></p><p><u><strong>Spellcasting:</strong></u> Spell Save DC 12 Spell Attack +4, replenish after long rest</p><p><strong>1st level spells:</strong> Cure Wounds, Hunters Mark, Speak with Animals, Disguise Self</p><p></p><p><u><strong>Equipment:</strong></u></p><p>Longbow +6, 1d8+3 P</p><p>Dagger +5, 1d4+3 P</p><p>[/sblock]</p><p></p><p>I'm still trying to decide which to go for;-) Love the idea of two aasimar in a party, but also love the idea that someone would deliberately get captured by drow in order to find out information!!</p></blockquote><p></p>
[QUOTE="Yavathol, post: 6767562, member: 33284"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23484"]Kobold Stew[/URL][/U][/B][/I], since I'm also thinking of an aasimar, would you mind if there was a connection between our characters, at least if we travelled together from the city? Seems unlikely for a drow party to capture two aasimar otherwise, they're not that common! :-) [B]Kamael[/B], Aasimar Wild Magic Sorcerer 3 [sblock=Story] [sblock=Image] [IMG]http://i63.tinypic.com/sfbck4.jpg[/IMG] [SIZE=1]Image by [URL]http://zsoltkosa.deviantart.com/[/URL][/SIZE][/sblock] About 18 years ago, the forces of evil managed to destroy a powerful celestial known as Enitharmon. The trap did not succeed in corrupting this pure spirit; instead it fragmented into three components (one lawful good, one neutral good and one chaotic good). These fragments eventually incarnated in the form of Aasimar children, close to one of the big cities along the Sword Coast... The earliest memory Kamael has is of scampering around the city, trying to avoid trouble while scrounging for food. He discovered his innate magical abilities were the most reliable ways of earning a copper, sometimes creating light for a merchant out after dark, sometimes telekinetically pilfering an apple or loaf from a stall while keeping a safe distance away. Some of the priests giving speeches in the streets claimed that stealing was wrong, but Kamael always thought if he needed to eat, well he couldn't eat his morals now, could he? His closest friends were Solace, who was learning to be a tanner, and Invictus, a page boy for the house of Maple, although there were other orphans on the street that Kamael depended on for protection, he felt a special connection to those two. Kamael eked out a subsistence, growing past adolescence until one day, Invictus disappeared. Speaking to the other page boys, Kamael discovered that a nobleman called Ghazrim DuLoc had been asking questions about Invictus, before leaving the city. And so Kamael left the city for the first time in his life, determined to find out what had happened to his friend. Unfortunately, his complete lack of knowledge about life outside the city made him easy prey for the nearest drow raiding party... [/sblock] Kamael, level 3 hp:17/17 AC: 15 Passive Perception: 13 Slots: 4/4 2/2 S.P.: 3/3 Tides Used: [] [sblock=Stats] [B]STR[/B] 10 [B]DEX[/B] 14 [B]CON[/B] 12 [B]INT[/B] 10 [B]WIS[/B] 12 [SIZE=1](+1 racial)[/SIZE] [B]CHA[/B] 17 [SIZE=1](+2 racial)[/SIZE] [B]hp:[/B] 17/17 [B]Hit Dice:[/B] 3d6 [B]Initiative:[/B] +2 [B]AC:[/B] 15 (Mage Armor), 12 (unarmored) [B]Proficiency Bonus:[/B] +2 [B]Saving Throws:[/B] Con(+3), Cha(+5) [B]Alignment:[/B] NG [B]Skill Proficiencies:[/B] Arcana +2, Persuasion +5, Stealth +4, Perception +3 [B]Darkvision:[/B] 60' as dim light [B]Age:[/B] 18 [B]Sex:[/B] Male [B]Size:[/B] Medium [B]Speed:[/B] 30 [B]Languages:[/B] Common, Celestial (illiterate) [U][B]Background:[/B][/U] Urchin (Switched Sleight of hand for Perception) [B]Traits:[/B] Inquisitive, Always knows how to escape in an emergency [B]Ideal:[/B] People are important, only by working together can we improve our conditions [B]Flaw:[/B] Its not stealing if you really need it [B]Bond:[/B] Find out what role Ghazrim DuLoc had in the disappearance of Invictus [U][B]Abilities:[/B][/U] [B]Celestial resistance:[/B] Necrotic & Radiant resistance [B]Celestial Legacy:[/B] Light cantrip, Lesser restoration once/long rest [B]Wild Magic Surge:[/B] 1 in 20 chance of Wild Surge after casting sorcerer spell except cantrips [B]Tides of Chaos: [/B]no action advantage on attack, attribute or save, recharge long rest or DM call causing wild surge [B]Sorcery Points:[/B] 3, replenish after long rest [B]Flexible Casting:[/B] convert 2sp=>level 1 slot, 3sp=>level 2 slot or level n slot=>n sorcery points, as bonus action [B]Metamagic:[/B] Twinned Spell (target second creature, costs level points), Quickened Spell (cast as bonus, costs 2 points) [U][B]Spellcasting:[/B][/U] Spell Save DC 13, Spell Attack +5, replenish after long rest, Concentration saves +3 [B]Cantrips:[/B] [URL="http://ephe.github.io/grimoire/spells/create-bonfire"]Create Bonfire[/URL], [URL="http://ephe.github.io/grimoire/spells/mage-hand"]Mage Hand[/URL], [URL="http://ephe.github.io/grimoire/spells/shocking-grasp"]Shocking Grasp[/URL], [URL="http://ephe.github.io/grimoire/spells/acid-splash"]Acid Splash[/URL], [URL="http://ephe.github.io/grimoire/spells/light"]Light[/URL] (racial) [B]1st level spells:[/B] [URL="http://ephe.github.io/grimoire/spells/mage-armor"]Mage Armor[/URL], [URL="http://ephe.github.io/grimoire/spells/chromatic-orb"]Chromatic Orb[/URL], [URL="http://ephe.github.io/grimoire/spells/shield"]Shield[/URL] [B]2nd level spells:[/B] [URL="http://ephe.github.io/grimoire/spells/maximilians-earthen-grasp"]Maximillian's Earthen Grasp[/URL], [URL="http://ephe.github.io/grimoire/spells/lesser-restoration"]Lesser Restoration[/URL] (racial) [B]Weapons:[/B] Knife +4, 1d3+2 [B]Equipment:[/B] Pre-drow capture: arcane focus, waterskin, crude map of Faeroon, tinderbox, ragged clothes, small knife + whetstone Trinket: A small obsidian stone in the shape of a heart, found in Invictus's sleeping pallet. [B]Description:[/B] A tall young man, hollow-cheeked and emaciated with piercing green eyes and white hair. His skin is so dirty it is impossible to tell what his natural skin colour is, and his calloused feet show no sign of ever having worn shoes, but his disheveled appearance cannot hide his magnetic aura and engaging manner. [/sblock] [B]Veseh[/B], Air Genasi Deep Stalker Ranger 3 [sblock=Story] [sblock=Image] [IMG]http://i65.tinypic.com/ff4i7n.jpg[/IMG][SIZE=1]Copyright [URL]http://angelcanohn.deviantart.com/[/URL][/SIZE][/sblock] Veseh was brought up by a woodsman and trained in wilderness survival. He was always a contemplative and spiritual person, interested in the spiritual teachings of the monks at the nearby monastery, and he found a preference for solitude. When he heard of an opening for trained warrior to guard the surface world from the dangers of the Underdark, he knew he had found his calling. While meditating one day, he realised a Discovery (need to discuss further with CB) of a grave danger to Faeroon. Upon further reflection, it became clear that in order to gather more information, he would have to allow himself to be captured by the drow raiders he normally fought so hard to destroy! [/sblock] [sblock=Veseh, level 3] [B]STR[/B] 10 [B]DEX[/B] 16 [SIZE=1](+1 racial)[/SIZE] [B]CON[/B] 14 [B]INT[/B] 10 [B]WIS[/B] 15 [SIZE=1](+2 racial)[/SIZE] [B]CHA[/B] 10 [B]hp:[/B] 26/26 [B]Hit Dice:[/B] 3d10 [B]Initiative:[/B] +3 [B]AC:[/B] 15 (Studded leather) [B]Proficiency Bonus:[/B] +2 [B]Saving Throws:[/B] Dex, Con [B]Alignment:[/B] CG [B]Skill Proficiencies:[/B] Perception +4, Stealth +5, Survival +4, Religion +2, Medicine +4, herbalism kit [B]Darkvision:[/B] 90' as dim light [B]Age:[/B] 35 [B]Sex:[/B] Male [B]Size:[/B] Medium [B]Speed:[/B] 30 [B]Languages:[/B] Common, Primordial, Undercommon (Hermit) [U][B]Background:[/B][/U] Hermit [B]Traits:[/B] Serene, Self-reliant [B]Ideal:[/B] To perceive things as they truely are, not how we wish them to be [B]Flaw:[/B] Dogmatic [B]Bond:[/B] TBD [U][B]Abilities:[/B][/U] Unending Breath, Levitate once/long rest [B]Favored Enemy:[/B] Humanoids (Drow), Humanoids (Humans), Undead [B]Natural Explorer:[/B] Underdark [B]Fighting Style:[/B] Close-Quarters Shooter [B]Primeval Awareness[/B] [B]Underdark Scout:[/B] First turn of combat: +10 speed, +1 attack. Subsequent turns: hide as bonus action [U][B]Spellcasting:[/B][/U] Spell Save DC 12 Spell Attack +4, replenish after long rest [B]1st level spells:[/B] Cure Wounds, Hunters Mark, Speak with Animals, Disguise Self [U][B]Equipment:[/B][/U] Longbow +6, 1d8+3 P Dagger +5, 1d4+3 P [/sblock] I'm still trying to decide which to go for;-) Love the idea of two aasimar in a party, but also love the idea that someone would deliberately get captured by drow in order to find out information!! [/QUOTE]
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