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Out of the Abyss
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<blockquote data-quote="Queer Venger" data-source="post: 6695500" data-attributes="member: 6778121"><p><strong>5 out of 5 rating for Out of the Abyss</strong></p><p></p><p>What can be said about Wizards' new epic adventure module? Epic. Epic on scope, in setting, in combining two elements that I love: horror and fantasy. The good folk of Green Ronin, who have partnered with Wizards to deliver the newest adventure series takes your characters from level 1 to level 15. Many have compared this mod to games like Mask of Nyarlathotep and Horror on the Orient Express by Chaosium, both which have won major game design awards and which truly encapsulate adventure in a world going mad. Besides the comparisons, this is probably going to be one of D&D's historic module series, akin to Vault of the Drow and Tomb of Horror. What I love about it is the simple plug and play, you have various locales that are interconnected, but not in a linear fashion. As a DM I have the freedom to choose which encounters matter to my story. This and the fact that at the begining, in a very origial way, the players dont even need to know each other. Best part: Demons, lots of them and while they are given stats, the best survival chance is for the players to learn stealth, and escape. This book is grand in design, and the labor of love shows in the NPC's, which have a whimsical element to contrast the horror/demonic madness, that prevades the setting. Its a very nice touch and very skillfully done. Overall, I give this mod 5 + out of 5.</p></blockquote><p></p>
[QUOTE="Queer Venger, post: 6695500, member: 6778121"] [b]5 out of 5 rating for Out of the Abyss[/b] What can be said about Wizards' new epic adventure module? Epic. Epic on scope, in setting, in combining two elements that I love: horror and fantasy. The good folk of Green Ronin, who have partnered with Wizards to deliver the newest adventure series takes your characters from level 1 to level 15. Many have compared this mod to games like Mask of Nyarlathotep and Horror on the Orient Express by Chaosium, both which have won major game design awards and which truly encapsulate adventure in a world going mad. Besides the comparisons, this is probably going to be one of D&D's historic module series, akin to Vault of the Drow and Tomb of Horror. What I love about it is the simple plug and play, you have various locales that are interconnected, but not in a linear fashion. As a DM I have the freedom to choose which encounters matter to my story. This and the fact that at the begining, in a very origial way, the players dont even need to know each other. Best part: Demons, lots of them and while they are given stats, the best survival chance is for the players to learn stealth, and escape. This book is grand in design, and the labor of love shows in the NPC's, which have a whimsical element to contrast the horror/demonic madness, that prevades the setting. Its a very nice touch and very skillfully done. Overall, I give this mod 5 + out of 5. [/QUOTE]
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