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Out of the Abyss
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<blockquote data-quote="Weird Dave" data-source="post: 6696218" data-attributes="member: 6749823"><p><strong>4 out of 5 rating for Out of the Abyss</strong></p><p></p><p>I picked up Out of the Abyss at my FLGS early on Friday morning and worked through devouring its contents over the long Labor Day weekend, in between gorging myself on food and visiting with family and friends. More than the other campaigns to be released so far for 5th Edition (and I mean the big hardcover, WotC produced ones) this one makes me want to get a group together NOW and run it. The beginning is engaging enough (one of the toughest parts of any campaign is the beginning, and this one, while not entirely original, relies on a good standby to get things going) but it's the NPCs right away that really get me eager to DM it. They're interesting, they're fun to read, and should be memorable to play out at the table as well. The desperate flight from the opening scene into the bewildering tunnels of the Underdark, now infused with demonic madness, make for some incredibly fun set pieces that I can see the players deciding - for themselves with NPC input - to head towards in an effort to be free of their tormentors. The campaign is broken up into two distinct pieces, and the second half has the PCs taking a much more active hand in figuring out what's actually going on, mainly because of their interactions and information gleaned in the first part.The layout of the adventure is my only gripe, and it's not a major one, but it would be nice to have a chapter that gathers together all of the disparate elements of the campaign and presents them together, maybe even a kind of plot web that you can connect the points as you go along to form your own unique spin on the campaign. Something that summarizes the big events that are laid out, as otherwise you have to have read and remembered some crucial information that is otherwise hidden in the walls of text.In summation - Dare I descend? Dare I? I dare, says I!</p></blockquote><p></p>
[QUOTE="Weird Dave, post: 6696218, member: 6749823"] [b]4 out of 5 rating for Out of the Abyss[/b] I picked up Out of the Abyss at my FLGS early on Friday morning and worked through devouring its contents over the long Labor Day weekend, in between gorging myself on food and visiting with family and friends. More than the other campaigns to be released so far for 5th Edition (and I mean the big hardcover, WotC produced ones) this one makes me want to get a group together NOW and run it. The beginning is engaging enough (one of the toughest parts of any campaign is the beginning, and this one, while not entirely original, relies on a good standby to get things going) but it's the NPCs right away that really get me eager to DM it. They're interesting, they're fun to read, and should be memorable to play out at the table as well. The desperate flight from the opening scene into the bewildering tunnels of the Underdark, now infused with demonic madness, make for some incredibly fun set pieces that I can see the players deciding - for themselves with NPC input - to head towards in an effort to be free of their tormentors. The campaign is broken up into two distinct pieces, and the second half has the PCs taking a much more active hand in figuring out what's actually going on, mainly because of their interactions and information gleaned in the first part.The layout of the adventure is my only gripe, and it's not a major one, but it would be nice to have a chapter that gathers together all of the disparate elements of the campaign and presents them together, maybe even a kind of plot web that you can connect the points as you go along to form your own unique spin on the campaign. Something that summarizes the big events that are laid out, as otherwise you have to have read and remembered some crucial information that is otherwise hidden in the walls of text.In summation - Dare I descend? Dare I? I dare, says I! [/QUOTE]
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