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<blockquote data-quote="Wolfspider" data-source="post: 96905" data-attributes="member: 300"><p>The horror...the horror....</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p></p><p></p><p>Well, this is one of the main problems here. Never let a dragon melee with a group of characters. Even though a dragon is a tough opponent in a fight, against a group of melee fighters it can be overwhelmed by the number and ferocity of attacks. As soon as the other characters arrived, the dragon should have flown away and tried individual grabbing attacks against the characters. The dragon should have focused all of its attacks against one character until that characters was dead. There is also no reason why the dragon should have fought until its death. A dragon normally wouldn't do so.</p><p></p><p>Of course, you said that the dragon was enraged over the loss of its offspring, so it might not have been in the best tactical frame of mind. However, in that case it might have been better to challenge the PCs with another creature and leave the dragon for later. If the dragon is just going to act just like a mindless beast, you might as well use a mindless beast instead.</p><p></p><p>Feel free to visit the B.A.D.D. website for further advise. Sign the guestbook if you feel the need as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>If you still want to give them a challenging encounter with a dragon, there's always the dead dragon's mate... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>P.S. Oh, and as far as your crowded party goes, I don't really know what to tell you other than get rid of the NPCs as quickly as possible. You could have a dragon eat them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>In the future, if you add NPCs make the non-combatants. That will mean you won't have to worry about what they're doing in combat, and the PCs will have to worry about protecting them instead.</p></blockquote><p></p>
[QUOTE="Wolfspider, post: 96905, member: 300"] The horror...the horror.... :eek: Well, this is one of the main problems here. Never let a dragon melee with a group of characters. Even though a dragon is a tough opponent in a fight, against a group of melee fighters it can be overwhelmed by the number and ferocity of attacks. As soon as the other characters arrived, the dragon should have flown away and tried individual grabbing attacks against the characters. The dragon should have focused all of its attacks against one character until that characters was dead. There is also no reason why the dragon should have fought until its death. A dragon normally wouldn't do so. Of course, you said that the dragon was enraged over the loss of its offspring, so it might not have been in the best tactical frame of mind. However, in that case it might have been better to challenge the PCs with another creature and leave the dragon for later. If the dragon is just going to act just like a mindless beast, you might as well use a mindless beast instead. Feel free to visit the B.A.D.D. website for further advise. Sign the guestbook if you feel the need as well. ;) If you still want to give them a challenging encounter with a dragon, there's always the dead dragon's mate... :D P.S. Oh, and as far as your crowded party goes, I don't really know what to tell you other than get rid of the NPCs as quickly as possible. You could have a dragon eat them. :D In the future, if you add NPCs make the non-combatants. That will mean you won't have to worry about what they're doing in combat, and the PCs will have to worry about protecting them instead. [/QUOTE]
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