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<blockquote data-quote="Avantgeek" data-source="post: 97144" data-attributes="member: 1178"><p><strong>Adventuring Parties - Size DOES Matter</strong></p><p></p><p>The group I'm currently GMing for weighs in at a healthy 10 to 12 living, breathing, PCs. I've discovered, the hard way (well, it was hard on the critters they faced), that they can easily deal with single creatures well beyond the CR they should be encountering. This also holds true for small groups of higher CR nasties.</p><p></p><p>In my experience, it's a numbers game. And you have two options (okay, there are probably more...):</p><p></p><p>The first is to simply keep the CR/EL of the opposition the same and increase the quantity of the opposition. </p><p></p><p>The second choice is to make sure that any single creature they encounter has multiple attacks.</p><p></p><p>The second is tricky in that most monsters with multiple attack routines also have a hefty attack bonus and dish out serious damage - so, especially at lower levels, you can run into the situation where one hit by the monster instantly kills one character.</p><p></p><p>The second option still doesn't always work because you have many PCs nailing one set of hit points, while the single monster is dealing with multiple groupings of hit points (and the PCs usually have relatively easy access to on the spot healing). Though damage reduction can mitigate this and even the "playing field" somewhat.</p><p></p><p>And, looking back at what I've written, I realize I probably haven't offered anything terribly helpful. Given the huge number of variables the new game presents for the players (and GM), it's difficult to give any hard and fast advice because the abilities of the specific group of characters makes a big difference in how they need to be handled.</p><p></p><p>Anywho. Good luck.</p></blockquote><p></p>
[QUOTE="Avantgeek, post: 97144, member: 1178"] [b]Adventuring Parties - Size DOES Matter[/b] The group I'm currently GMing for weighs in at a healthy 10 to 12 living, breathing, PCs. I've discovered, the hard way (well, it was hard on the critters they faced), that they can easily deal with single creatures well beyond the CR they should be encountering. This also holds true for small groups of higher CR nasties. In my experience, it's a numbers game. And you have two options (okay, there are probably more...): The first is to simply keep the CR/EL of the opposition the same and increase the quantity of the opposition. The second choice is to make sure that any single creature they encounter has multiple attacks. The second is tricky in that most monsters with multiple attack routines also have a hefty attack bonus and dish out serious damage - so, especially at lower levels, you can run into the situation where one hit by the monster instantly kills one character. The second option still doesn't always work because you have many PCs nailing one set of hit points, while the single monster is dealing with multiple groupings of hit points (and the PCs usually have relatively easy access to on the spot healing). Though damage reduction can mitigate this and even the "playing field" somewhat. And, looking back at what I've written, I realize I probably haven't offered anything terribly helpful. Given the huge number of variables the new game presents for the players (and GM), it's difficult to give any hard and fast advice because the abilities of the specific group of characters makes a big difference in how they need to be handled. Anywho. Good luck. [/QUOTE]
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