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<blockquote data-quote="CydKnight" data-source="post: 7072610" data-attributes="member: 6873462"><p>I'd need to know more about the Assassin but basically if Dex is maxed, you can do a max of 57 points of damage using a Rapier with Sneak Attack at level 5 with maxed Dex and assuming an automatic Crit from Assassinate IF the creature is surprised. A Hand Crossbow is only going to do 1d6+5 unless you are also adding 3d6 for Sneak Attack but Assassinate can only be used if a the target creature has not yet taken a turn in combat. </p><p></p><p>So, yeah, Assassins can do massive damage IF they are able to Sneak Attack and IF they attack with Surprise against a creature that has yet to take a turn in combat. As a DM, if you can neutralize these two things so they don't occur so often that they become a nuisance then that Assassin won't seem so overpowered. I'm not saying nerf his abilities entirely. A Rogue's got to be able to do what a Rogue does but find ways to make it more difficult for that Assassin to max out damage in the 1st round.</p><p></p><p>Also, LMoP is already made to start characters from scratch. I would not recommend they start in a Homebrew before starting this adventure especially if they will gain a level or more in it. When I ran this campaign, the four PCs had not yet reached Level 5 when they completed it though they were one minor skirmish away. Having them at Level 5 before they even reach the Mine only makes your job harder for making the campaign challenging.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7072610, member: 6873462"] I'd need to know more about the Assassin but basically if Dex is maxed, you can do a max of 57 points of damage using a Rapier with Sneak Attack at level 5 with maxed Dex and assuming an automatic Crit from Assassinate IF the creature is surprised. A Hand Crossbow is only going to do 1d6+5 unless you are also adding 3d6 for Sneak Attack but Assassinate can only be used if a the target creature has not yet taken a turn in combat. So, yeah, Assassins can do massive damage IF they are able to Sneak Attack and IF they attack with Surprise against a creature that has yet to take a turn in combat. As a DM, if you can neutralize these two things so they don't occur so often that they become a nuisance then that Assassin won't seem so overpowered. I'm not saying nerf his abilities entirely. A Rogue's got to be able to do what a Rogue does but find ways to make it more difficult for that Assassin to max out damage in the 1st round. Also, LMoP is already made to start characters from scratch. I would not recommend they start in a Homebrew before starting this adventure especially if they will gain a level or more in it. When I ran this campaign, the four PCs had not yet reached Level 5 when they completed it though they were one minor skirmish away. Having them at Level 5 before they even reach the Mine only makes your job harder for making the campaign challenging. [/QUOTE]
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