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Owen Stephens Continues 'Real Game Industry' Posts
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<blockquote data-quote="GrahamWills" data-source="post: 8029902" data-attributes="member: 75787"><p>The estimated size of the US and Canadian rpg market in 2018 was about $65m. Now of that pie, how much pages to authors, artists and other creatives? In the overall book world, 10% is a pretty reasonable figure, so that leaves $6.5m. To pay a median US salary of $62K, that‘s pretty close to 100 people.</p><p></p><p>The RPG market is absolutely tiny. 100 full time creatives are all it can support. That’s less than 2 people per state/territory. That’s the level of demand that is there for RPG creatives. That’s why you have many people paid so little. That‘s why it is not true that writing RPGs is a relatively easy thing; you have to be ungodly good at it to have a chance to win out against the others who are only fantastically good at it. You have to be the lucky one among the other ungodly good people. And you have to work at it incessantly, because everybody else is.</p><p></p><p>Last year at about this time I thought Universal Basic Income a nice idea that was bit unrealistic. Now, especially seeing how COVID has highlighted how fragile our economy is, it begins to look like the best solution to making sure that people can do work that people value and that they want to do, without destroying their ability to actually, well, live. Imagine how much better an RPG freelancer’s life would be if they knew that they’ll still never be as rich as if they took that IT job, but at least their family will be fed and they won’t die from lack of healthcare. If UBI is a bit of a stretch for you, think about other ways our society could make it easier for those who simply will never get paid as much as the average person. Health care, obviously, but there are other ways too. This may feel a bit political, Nd even a bit left-leaning — if so, just ignore me and look for other ideas that fit your philosophy. But we have to find some way to make the economy work for all people, not just for some.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8029902, member: 75787"] The estimated size of the US and Canadian rpg market in 2018 was about $65m. Now of that pie, how much pages to authors, artists and other creatives? In the overall book world, 10% is a pretty reasonable figure, so that leaves $6.5m. To pay a median US salary of $62K, that‘s pretty close to 100 people. The RPG market is absolutely tiny. 100 full time creatives are all it can support. That’s less than 2 people per state/territory. That’s the level of demand that is there for RPG creatives. That’s why you have many people paid so little. That‘s why it is not true that writing RPGs is a relatively easy thing; you have to be ungodly good at it to have a chance to win out against the others who are only fantastically good at it. You have to be the lucky one among the other ungodly good people. And you have to work at it incessantly, because everybody else is. Last year at about this time I thought Universal Basic Income a nice idea that was bit unrealistic. Now, especially seeing how COVID has highlighted how fragile our economy is, it begins to look like the best solution to making sure that people can do work that people value and that they want to do, without destroying their ability to actually, well, live. Imagine how much better an RPG freelancer’s life would be if they knew that they’ll still never be as rich as if they took that IT job, but at least their family will be fed and they won’t die from lack of healthcare. If UBI is a bit of a stretch for you, think about other ways our society could make it easier for those who simply will never get paid as much as the average person. Health care, obviously, but there are other ways too. This may feel a bit political, Nd even a bit left-leaning — if so, just ignore me and look for other ideas that fit your philosophy. But we have to find some way to make the economy work for all people, not just for some. [/QUOTE]
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