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<blockquote data-quote="kenada" data-source="post: 8058491" data-attributes="member: 70468"><p>Hero Lab Online recently got dice rolling. When you click on an attack, it has rows for each iterative attack, so you can just click on them to roll the attack and damage. There’s even a toggle to between regular and crit damage (including adding in the bonus dice from deadly, etc). Last session was the first time we tried Hero Lab Online at the table, and I was pleasantly surprised by how well it worked.</p><p></p><p></p><p>That’s going to depend quite a bit on the type of game and one’s attitude towards combat. Speaking as a GM who tends to run exploration-based games, I don’t really care if they blow up the “big bad guy”. That’s not really the point of the game. If the PCs can figure out some way to trivialize a fight, that’s even better.</p><p></p><p>At the same time, it also behooves you not to hold back. I remember running the Nyrissa fight at the end of Kingmaker, and the tactics had her buffing and wasting actions on crap like that. I just spammed the hell out of <em>prismatic spray</em>. By the end of the second round, more than half the party was dead, turned to stone, or on another plane of existence. They won, but the only one still standing was the PC with <em>Briar</em> (the artifact needed to actually defeat her). It was a suitably epic conclusion to the best AP we’ve played (but the actual combat still lasted only three rounds).</p></blockquote><p></p>
[QUOTE="kenada, post: 8058491, member: 70468"] Hero Lab Online recently got dice rolling. When you click on an attack, it has rows for each iterative attack, so you can just click on them to roll the attack and damage. There’s even a toggle to between regular and crit damage (including adding in the bonus dice from deadly, etc). Last session was the first time we tried Hero Lab Online at the table, and I was pleasantly surprised by how well it worked. That’s going to depend quite a bit on the type of game and one’s attitude towards combat. Speaking as a GM who tends to run exploration-based games, I don’t really care if they blow up the “big bad guy”. That’s not really the point of the game. If the PCs can figure out some way to trivialize a fight, that’s even better. At the same time, it also behooves you not to hold back. I remember running the Nyrissa fight at the end of Kingmaker, and the tactics had her buffing and wasting actions on crap like that. I just spammed the hell out of [I]prismatic spray[/I]. By the end of the second round, more than half the party was dead, turned to stone, or on another plane of existence. They won, but the only one still standing was the PC with [I]Briar[/I] (the artifact needed to actually defeat her). It was a suitably epic conclusion to the best AP we’ve played (but the actual combat still lasted only three rounds). [/QUOTE]
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