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General Tabletop Discussion
Character Builds & Optimization
Pacifist Builds By Class
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<blockquote data-quote="gendernihilist" data-source="post: 7200289" data-attributes="member: 6902861"><p>One thing I've been thinking a lot about lately is what sub-classes/archetypes are the "best" options for building pacifist (or, perhaps, "violence-avoidant problem solver") builds. </p><p></p><p>I started out just thinking about what class would be best, but now I can't stop thinking about what would be the most optimized builds per class. I don't have access to all the published options vis a vis archetypes and so on (just the core 3 and SCAG), so I know I'm probably missing out on some interesting ideas for defusing combat/non-lethally ending combats you can't defuse. </p><p></p><p>Has anyone else done anything like this or have any ideas to share? I'm particularly interested in stuff outside the core 3 and SCAG that I might not be aware of.</p></blockquote><p></p>
[QUOTE="gendernihilist, post: 7200289, member: 6902861"] One thing I've been thinking a lot about lately is what sub-classes/archetypes are the "best" options for building pacifist (or, perhaps, "violence-avoidant problem solver") builds. I started out just thinking about what class would be best, but now I can't stop thinking about what would be the most optimized builds per class. I don't have access to all the published options vis a vis archetypes and so on (just the core 3 and SCAG), so I know I'm probably missing out on some interesting ideas for defusing combat/non-lethally ending combats you can't defuse. Has anyone else done anything like this or have any ideas to share? I'm particularly interested in stuff outside the core 3 and SCAG that I might not be aware of. [/QUOTE]
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