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Pacifist Class Concept
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<blockquote data-quote="Fimbria" data-source="post: 7197611" data-attributes="member: 6805148"><p>I have played a semi-peaceful paladin, mostly by accident. I was aiming for a lighthearted feel to the character, and part of that was the resolution to roll diplomacy at every opportunity. As it happened, that campaign featured many undead, automata, plants, and other non-sentient opponents, so he fought his fair share of combat anyway. It also helped that the DM had experience with troublesome playstyles; when the party wanted to fight and the paladin wanted to talk, another group of enemies would pop up off to one side and he basically ran two parallel encounters. If he hadn't done that, then, well, I gave it my best effort. I suppose there were options for non-lethal damage and prisoners, although those can be situational and heavily dependent on the cooperation of everyone else at the table.</p><p></p><p>Treantmonk has written a guide for wizards which strongly encourages battlefield control rather than direct damage. He calls it god-style, because the wizard controls the universe while lesser mortals fight their wars. According to him, it is very possible to be MVP for a campaign without ever dealing a single point of damage.</p></blockquote><p></p>
[QUOTE="Fimbria, post: 7197611, member: 6805148"] I have played a semi-peaceful paladin, mostly by accident. I was aiming for a lighthearted feel to the character, and part of that was the resolution to roll diplomacy at every opportunity. As it happened, that campaign featured many undead, automata, plants, and other non-sentient opponents, so he fought his fair share of combat anyway. It also helped that the DM had experience with troublesome playstyles; when the party wanted to fight and the paladin wanted to talk, another group of enemies would pop up off to one side and he basically ran two parallel encounters. If he hadn't done that, then, well, I gave it my best effort. I suppose there were options for non-lethal damage and prisoners, although those can be situational and heavily dependent on the cooperation of everyone else at the table. Treantmonk has written a guide for wizards which strongly encourages battlefield control rather than direct damage. He calls it god-style, because the wizard controls the universe while lesser mortals fight their wars. According to him, it is very possible to be MVP for a campaign without ever dealing a single point of damage. [/QUOTE]
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