Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
pacing experience and large groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 4899289" data-attributes="member: 7006"><p>I'm in agreement with Hjorimir in just throwing XP out the window. If you want two sessions per level, then just award them two sessions per level, regardless of what the encounters look like. And don't bother trying to "make up" for the extra XP awards by increasing the number of monsters in an encounter, you'll just make things more difficult for anyone.</p><p></p><p>If you really feel you need to have some sort of numeric XP base upon which to award your players levels (or if they want to keep track of their XP because its like an award in its own right)... then I'd suggest you create a new Advancement table that just lowers the XP requirement to go up each level. This way you can keep a solid track of genuinely earned XP in each encounter (and which your players can also keep track of on their sheets), but you also can set your bar at whatever height you need to get them up a level every two sessions or so.</p><p></p><p>Its much easier to adjust a single point in the leveling curve (the XP Required for Next Level Total) than it is to adjust multiple points along it (The XP Given By Each And Every Monster In Each Encounter Until Next Level).</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4899289, member: 7006"] I'm in agreement with Hjorimir in just throwing XP out the window. If you want two sessions per level, then just award them two sessions per level, regardless of what the encounters look like. And don't bother trying to "make up" for the extra XP awards by increasing the number of monsters in an encounter, you'll just make things more difficult for anyone. If you really feel you need to have some sort of numeric XP base upon which to award your players levels (or if they want to keep track of their XP because its like an award in its own right)... then I'd suggest you create a new Advancement table that just lowers the XP requirement to go up each level. This way you can keep a solid track of genuinely earned XP in each encounter (and which your players can also keep track of on their sheets), but you also can set your bar at whatever height you need to get them up a level every two sessions or so. Its much easier to adjust a single point in the leveling curve (the XP Required for Next Level Total) than it is to adjust multiple points along it (The XP Given By Each And Every Monster In Each Encounter Until Next Level). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
pacing experience and large groups
Top