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Pact of the chain - how did it work out?
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<blockquote data-quote="ClaytonCross" data-source="post: 8083531" data-attributes="member: 6880599"><p>At level 20 you can "regenerate" 30 hp (5d6) 4 times with 6 left. Per long rest, but #1 its more efficient that that because you can break it down by intervals of 6. So if you only take 8 damage you can just use one to put you a -2 damage and wait for more damage later. That means you can top off without wasting over flow to protect against burst damage. #2 it effects all healing so your Superior healing heals you for Exactly 40 instead of about 28. Your ally casts Cure wounds for 1d8+3, you take 11... every single time, you take a short rest and use hit dice.... that's right you get max. The effect of the Gift of the Ever-Living Ones invocation only ends if your familiar is not within 100ft aka dead but the pact of chain allows for a wisp which is invisible, can fly, and makes no noise on its own. Short an enemy with "see invisible" or blind sight in range of your familiar 90ft away, it is as stronge as the half damage from barbarians rage because the healing light scales like a second set of HP but at 100% max it likely more than warlock gets on average. Depending on the number of rounds of combat, how much damage you are taking, healing potions, and allies heals you may not even need it every round. A 4 round fight at level 20? Yes you heal 30 every round, 9 round fight where you are taking and average 10 damage around (condiering some misses), you heal 5d6 every 3 rounds and your good until the end of the fight. Possible at level 14. I hope that answers the question because its variable so the answer has to also be variable.</p><p></p><p></p><p>Sacred Flame would work. I just mentioned toll the dead off the top of my head. Sacred Flame gets a bonus for Radiant Soul but has dex save, Toll the dead has a d12 hit dice and a wisdom save. Nether get disadvantage in 5ft ... I would take and use them both depending on the situation.</p><p></p><p>It is my current character and I am not level 6 yet so don't get the bonus for Radiant Soul yet so Toll the dead has just been better from level 1-5.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8083531, member: 6880599"] At level 20 you can "regenerate" 30 hp (5d6) 4 times with 6 left. Per long rest, but #1 its more efficient that that because you can break it down by intervals of 6. So if you only take 8 damage you can just use one to put you a -2 damage and wait for more damage later. That means you can top off without wasting over flow to protect against burst damage. #2 it effects all healing so your Superior healing heals you for Exactly 40 instead of about 28. Your ally casts Cure wounds for 1d8+3, you take 11... every single time, you take a short rest and use hit dice.... that's right you get max. The effect of the Gift of the Ever-Living Ones invocation only ends if your familiar is not within 100ft aka dead but the pact of chain allows for a wisp which is invisible, can fly, and makes no noise on its own. Short an enemy with "see invisible" or blind sight in range of your familiar 90ft away, it is as stronge as the half damage from barbarians rage because the healing light scales like a second set of HP but at 100% max it likely more than warlock gets on average. Depending on the number of rounds of combat, how much damage you are taking, healing potions, and allies heals you may not even need it every round. A 4 round fight at level 20? Yes you heal 30 every round, 9 round fight where you are taking and average 10 damage around (condiering some misses), you heal 5d6 every 3 rounds and your good until the end of the fight. Possible at level 14. I hope that answers the question because its variable so the answer has to also be variable. Sacred Flame would work. I just mentioned toll the dead off the top of my head. Sacred Flame gets a bonus for Radiant Soul but has dex save, Toll the dead has a d12 hit dice and a wisdom save. Nether get disadvantage in 5ft ... I would take and use them both depending on the situation. It is my current character and I am not level 6 yet so don't get the bonus for Radiant Soul yet so Toll the dead has just been better from level 1-5. [/QUOTE]
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Pact of the chain - how did it work out?
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