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<blockquote data-quote="Jay Verkuilen" data-source="post: 7772726" data-attributes="member: 6873517"><p>Absolutely, although many of those modules are rather difficult to get except perhaps in PDF form. </p><p></p><p></p><p></p><p>Partly it's because the other settings are getting nothing and as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6796566" target="_blank">epithet</a></u></strong></em> noted, can't even publish on DMs Guild. Fans of that work, correctly, perceive that releases are limited resources. So "choice" to you means "no choice" to other fans. Yes, it's certainly possible to run the older modules. It's a good bit of work to do so and many people don't have decades of experience to be able to understand what's up with 1E---I can do it and I hardly ever run anything "as written" anyway. Also, not to put too fine a point on it, but many of those modules had cool ideas but were often somewhat poorly executed, or are at least somewhat antiquated, and could certainly use a refresh. Finally, the work to convince people to play really old modules can be substantial. </p><p></p><p>But forget about that. The reaction is one not too difficult to understand pretty well: In general, people don't like feeling neglected or having their preferences ignored or invalidated. In the early days of 5E, WotC seemed desperate to capture "lightning in a bottle" again by rehashing the game's greatest hits. In many respects their own marketing hype set up this situation back when they were going on about "shared experiences". Deciding to do a sequence of "spiritual successors" to classic modules all set in roughly the same spot in the Realms feels too much like Winger covering "War Pigs", "Smoke on the Water", and "Stairway to Heaven". The guys in Winger were hella good players, probably better than any of the original artists, but....</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7772726, member: 6873517"] Absolutely, although many of those modules are rather difficult to get except perhaps in PDF form. Partly it's because the other settings are getting nothing and as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6796566"]epithet[/URL][/U][/B][/I] noted, can't even publish on DMs Guild. Fans of that work, correctly, perceive that releases are limited resources. So "choice" to you means "no choice" to other fans. Yes, it's certainly possible to run the older modules. It's a good bit of work to do so and many people don't have decades of experience to be able to understand what's up with 1E---I can do it and I hardly ever run anything "as written" anyway. Also, not to put too fine a point on it, but many of those modules had cool ideas but were often somewhat poorly executed, or are at least somewhat antiquated, and could certainly use a refresh. Finally, the work to convince people to play really old modules can be substantial. But forget about that. The reaction is one not too difficult to understand pretty well: In general, people don't like feeling neglected or having their preferences ignored or invalidated. In the early days of 5E, WotC seemed desperate to capture "lightning in a bottle" again by rehashing the game's greatest hits. In many respects their own marketing hype set up this situation back when they were going on about "shared experiences". Deciding to do a sequence of "spiritual successors" to classic modules all set in roughly the same spot in the Realms feels too much like Winger covering "War Pigs", "Smoke on the Water", and "Stairway to Heaven". The guys in Winger were hella good players, probably better than any of the original artists, but.... [/QUOTE]
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