Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Paging Echohawk...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Echohawk" data-source="post: 5723027" data-attributes="member: 9849"><p><strong>Ghost Packs</strong></p><p></p><p>CLIMATE/TERRAIN: Settled Areas</p><p>FREQUENCY: Uncommon</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Sacrifices</p><p>INTELLIGENCE: 2</p><p>ALIGNMENT: Neutral</p><p></p><p>NO. APPEARING: 1 (1-20 pack members)</p><p>ARMOR CLASS: 5</p><p>MOVEMENT: 10</p><p>HIT DICE: 1 per member</p><p>THAC0: As per animal type</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: As per animal type</p><p>SPECIAL ATTACKS: As per animal type</p><p>SPECIAL DEFENSE: +1 or better to hit, and see below</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: As per animal type</p><p>MORALE: Champion (15-16)</p><p>XP VALUE: As per individual animal type + 2 HD</p><p></p><p>Ghost packs are the remnants of great packs of predators made extinct by the spread of civilization. They continue to hunt their mortal lands, regardless of the changes to the area. Some cities are prone to infestations of ghostly wolves, while plantations may suffer from ghost lions, and so on. Rare packs have been discovered led by nemeses or rogue heroes.</p><p>The members of ghost packs appear as they did while they lived, though they often appear to be unhealthily thin. Some have red, black, or opaque eyes; others pure white or black fur.</p><p></p><p><strong>Combat:</strong> Ghost packs attack as their living counterparts would, but they are not stopped by walls and other trapping of civilization. Ghost packs pass through them as if they were not there. A <em>circle of protection from spirits</em> and <em>create sanctuary</em> are the two ways to stave off these spirits.</p><p></p><p><strong>Accepted Alignments:</strong> Any.</p><p></p><p><strong>Familiarity:</strong> Characters who wish to become familiar with these spirits must bring them a live specimen of a species they once hunted but can no longer find in the area. The ghost pack will then hunt the animal, and will perform a service for the character. (This is not a formal sacrifice, and does not require a Shamanic Ritual proficiency check.)</p><p></p><p><strong>Demands:</strong> Shamans must protect the pack from those who would prevent it from hunting. In return the pack can offer few spells, but the spirits will protect the shaman if his life is in grave danger, descending upon those who threaten their ally and tearing them to shreds. Ghost packs have no interest in mortals' worship.</p><p></p><p><strong>Benefits:</strong> Ghost packs can sponsor up to 2nd-level spells from the priestly Animal sphere, and up to 4th-level spells from the solitary shaman's list.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 5723027, member: 9849"] [b]Ghost Packs[/b] CLIMATE/TERRAIN: Settled Areas FREQUENCY: Uncommon ACTIVITY CYCLE: Any DIET: Sacrifices INTELLIGENCE: 2 ALIGNMENT: Neutral NO. APPEARING: 1 (1-20 pack members) ARMOR CLASS: 5 MOVEMENT: 10 HIT DICE: 1 per member THAC0: As per animal type NO. OF ATTACKS: 1 DAMAGE/ATTACK: As per animal type SPECIAL ATTACKS: As per animal type SPECIAL DEFENSE: +1 or better to hit, and see below MAGIC RESISTANCE: Nil SIZE: As per animal type MORALE: Champion (15-16) XP VALUE: As per individual animal type + 2 HD Ghost packs are the remnants of great packs of predators made extinct by the spread of civilization. They continue to hunt their mortal lands, regardless of the changes to the area. Some cities are prone to infestations of ghostly wolves, while plantations may suffer from ghost lions, and so on. Rare packs have been discovered led by nemeses or rogue heroes. The members of ghost packs appear as they did while they lived, though they often appear to be unhealthily thin. Some have red, black, or opaque eyes; others pure white or black fur. [b]Combat:[/b] Ghost packs attack as their living counterparts would, but they are not stopped by walls and other trapping of civilization. Ghost packs pass through them as if they were not there. A [i]circle of protection from spirits[/i] and [i]create sanctuary[/i] are the two ways to stave off these spirits. [b]Accepted Alignments:[/b] Any. [b]Familiarity:[/b] Characters who wish to become familiar with these spirits must bring them a live specimen of a species they once hunted but can no longer find in the area. The ghost pack will then hunt the animal, and will perform a service for the character. (This is not a formal sacrifice, and does not require a Shamanic Ritual proficiency check.) [b]Demands:[/b] Shamans must protect the pack from those who would prevent it from hunting. In return the pack can offer few spells, but the spirits will protect the shaman if his life is in grave danger, descending upon those who threaten their ally and tearing them to shreds. Ghost packs have no interest in mortals' worship. [b]Benefits:[/b] Ghost packs can sponsor up to 2nd-level spells from the priestly Animal sphere, and up to 4th-level spells from the solitary shaman's list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paging Echohawk...
Top