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<blockquote data-quote="Azgulor" data-source="post: 5647302" data-attributes="member: 14291"><p>Ruminations on some of Danager’s statements:</p><p></p><p>If most gamers are casual gamers that are simultaneously NOT invested enough to have a strong enough opinion about a game that they wouldn’t stop playing a game they didn’t like; why <em>wouldn’t</em> they continue to play a game that lacked active support? I mean if I play for the social aspect, do I really care (by way of extrapolation) if there’s new Magic booster pack, Settlers of Cattan expansion, or Risk: Lord of the Rings edition?</p><p></p><p>If I’m a casual gamer, am I really someone who’s likely to invest in a DDI subscription? Or am I more likely to buy a PHB or Essentials box and call it a day?</p><p></p><p>If the casual gamer isn’t as “invested” in the game being played as the “hardcore tabletop player – who also usually happens to be the GM”, wouldn’t it be prudent business sense to ensure that the “hardcore tabletop player” be marketed to in a such a way that the majority would wish to subscribe to your new subscription model and play your shiny new edition instead of saying "let's go get that pile of casual gamers"? </p><p></p><p>If Pathfinder appeals to the hardcore tabletop gamer more than 4e, and that gamer used to be WotC’s customer, and thus PF is therefore “hurting” 4e, how is that Paizo’s fault? Shouldn’t WotC have known who their most profitable customers were? There's an axiom that it's easier to keep an existing customer than it is to attract new customers for a reason, y'know...</p><p></p><p>If, as Umbran correctly states, companies & games rise and fall in popularity/success, <em><strong>why should Paizo have settled for the crumbs the GSL might have afforded them instead of developing a different business plan that address the needs/wants of the hardcore gamer while simultaneously leading them to a previously undreamed-of-level-of-success?</strong></em></p><p></p><p>Finally, as a counterpoint to “what if Pathfinder hadn’t existed”, I present the following: </p><p><strong><em>I think it far more likely that there will be a time when 4e is no longer actively supported and I believe that it will occur before Pathfinder is not actively supported.</em></strong></p><p></p><p>I know this theory is in fact, well...., a fact because I posted it on the Internet without a single shred of proof. However, it is my opinion, and should therefore be taken as fact. I’ll pretend not to notice that even God doesn’t get cut that kind of slack these days, but in preparation of our eventual assimilation into the digital consciousness, I think everyone should just take it on faith that it is true. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Carry on, citizens...</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5647302, member: 14291"] Ruminations on some of Danager’s statements: If most gamers are casual gamers that are simultaneously NOT invested enough to have a strong enough opinion about a game that they wouldn’t stop playing a game they didn’t like; why [I]wouldn’t[/I] they continue to play a game that lacked active support? I mean if I play for the social aspect, do I really care (by way of extrapolation) if there’s new Magic booster pack, Settlers of Cattan expansion, or Risk: Lord of the Rings edition? If I’m a casual gamer, am I really someone who’s likely to invest in a DDI subscription? Or am I more likely to buy a PHB or Essentials box and call it a day? If the casual gamer isn’t as “invested” in the game being played as the “hardcore tabletop player – who also usually happens to be the GM”, wouldn’t it be prudent business sense to ensure that the “hardcore tabletop player” be marketed to in a such a way that the majority would wish to subscribe to your new subscription model and play your shiny new edition instead of saying "let's go get that pile of casual gamers"? If Pathfinder appeals to the hardcore tabletop gamer more than 4e, and that gamer used to be WotC’s customer, and thus PF is therefore “hurting” 4e, how is that Paizo’s fault? Shouldn’t WotC have known who their most profitable customers were? There's an axiom that it's easier to keep an existing customer than it is to attract new customers for a reason, y'know... If, as Umbran correctly states, companies & games rise and fall in popularity/success, [I][B]why should Paizo have settled for the crumbs the GSL might have afforded them instead of developing a different business plan that address the needs/wants of the hardcore gamer while simultaneously leading them to a previously undreamed-of-level-of-success?[/B][/I] Finally, as a counterpoint to “what if Pathfinder hadn’t existed”, I present the following: [B][I]I think it far more likely that there will be a time when 4e is no longer actively supported and I believe that it will occur before Pathfinder is not actively supported.[/I][/B] I know this theory is in fact, well...., a fact because I posted it on the Internet without a single shred of proof. However, it is my opinion, and should therefore be taken as fact. I’ll pretend not to notice that even God doesn’t get cut that kind of slack these days, but in preparation of our eventual assimilation into the digital consciousness, I think everyone should just take it on faith that it is true. ;):confused::p Carry on, citizens... [/QUOTE]
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