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Paizo Announces Pathfinder 2nd Edition!
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<blockquote data-quote="Remathilis" data-source="post: 7736661" data-attributes="member: 7635"><p>So in the last 24 hours, I've chewed on this announcement a bit with friends and read the nuclear apocalypse that is Paizo's forums right now, and I've had a few thoughts.</p><p></p><p>Pathfinder fans right now are basically in one of two camps; those who like PF because of its lore/stories and mechanical innovations, and those who use it as a D&D 3e-era emulator with bugfixes. The camps aren't mutually exclusive. However, Paizo cannot keep courting the latter because its starting to interfere with the former. The game needs to grow and evolve. It needs to use its own voice to speak. Take the Core Rulebook, which still reads like a gussied-up SRD rather than a fully formed game game. It still, to an extent, lives in a world defined by the choices made in the year 2000. There is no reason why goblins (the literal avatars of Paizo) shouldn't be the core-rulebook at this point, and it certainly fitting that (like WotC did with warlock) a popular supplemental class finds its way into the core book alongside the other core classes. It also needs to work on those classes without the hamstringing of legacy mechanics or design decisions. It needs to fix the math so that play beyond 12th level doesn't collapse under its own weight. It needs to pair down bad options and promote good ones. It needs to evolve. And, like D&D, it needs to dump the stigma of being the "Generic Fantasy Gaming System" and embrace its lore, tone, and world. </p><p></p><p>While I don't play PF anymore, I must admit I'm excited for PF2e. I hope they re-invigorate their brand, get new players to join, and spur WotC to look at new ways to innovate in 5e (if for no other reason than to keep the competition from overtaking them again). I want the phrase "We play Pathfinder" to mean more than "we still use patched up 3e rules".</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7736661, member: 7635"] So in the last 24 hours, I've chewed on this announcement a bit with friends and read the nuclear apocalypse that is Paizo's forums right now, and I've had a few thoughts. Pathfinder fans right now are basically in one of two camps; those who like PF because of its lore/stories and mechanical innovations, and those who use it as a D&D 3e-era emulator with bugfixes. The camps aren't mutually exclusive. However, Paizo cannot keep courting the latter because its starting to interfere with the former. The game needs to grow and evolve. It needs to use its own voice to speak. Take the Core Rulebook, which still reads like a gussied-up SRD rather than a fully formed game game. It still, to an extent, lives in a world defined by the choices made in the year 2000. There is no reason why goblins (the literal avatars of Paizo) shouldn't be the core-rulebook at this point, and it certainly fitting that (like WotC did with warlock) a popular supplemental class finds its way into the core book alongside the other core classes. It also needs to work on those classes without the hamstringing of legacy mechanics or design decisions. It needs to fix the math so that play beyond 12th level doesn't collapse under its own weight. It needs to pair down bad options and promote good ones. It needs to evolve. And, like D&D, it needs to dump the stigma of being the "Generic Fantasy Gaming System" and embrace its lore, tone, and world. While I don't play PF anymore, I must admit I'm excited for PF2e. I hope they re-invigorate their brand, get new players to join, and spur WotC to look at new ways to innovate in 5e (if for no other reason than to keep the competition from overtaking them again). I want the phrase "We play Pathfinder" to mean more than "we still use patched up 3e rules". [/QUOTE]
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Paizo Announces Pathfinder 2nd Edition!
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