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*Pathfinder & Starfinder
Paizo Announces Starfinder 2nd Edition
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<blockquote data-quote="Thomas Shey" data-source="post: 9085778" data-attributes="member: 7026617"><p>More to the point, I think its the price of having a CR style system that actually works. I don't mean any offense to anyone, but I think a lot of the sense of "awesomeness" that came from D&D3e and PF1e was because the encounter balance tools basically lied to you; after a certain level they were telling you encounters were even that, in practice, were immensely far from it.</p><p></p><p></p><p></p><p>Though, honestly, I've rarely seen it make a difference. Which of course questions why they bothered.</p><p></p><p></p><p></p><p>Most of what the stated changes are in PF2e(a) (not the official term) appear to be getting rid of some WOTC originated IP, simplifying the attributes to just bonuses, and doing a patch job on a few classes that needed a little more love. The most radical change to me seems the True20-style attribute-bonuses-only.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9085778, member: 7026617"] More to the point, I think its the price of having a CR style system that actually works. I don't mean any offense to anyone, but I think a lot of the sense of "awesomeness" that came from D&D3e and PF1e was because the encounter balance tools basically lied to you; after a certain level they were telling you encounters were even that, in practice, were immensely far from it. Though, honestly, I've rarely seen it make a difference. Which of course questions why they bothered. Most of what the stated changes are in PF2e(a) (not the official term) appear to be getting rid of some WOTC originated IP, simplifying the attributes to just bonuses, and doing a patch job on a few classes that needed a little more love. The most radical change to me seems the True20-style attribute-bonuses-only. [/QUOTE]
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Paizo Announces Starfinder 2nd Edition
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