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*Pathfinder & Starfinder
Paizo Announces Starfinder 2nd Edition
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<blockquote data-quote="Doctor Futurity" data-source="post: 9085935" data-attributes="member: 10738"><p>I ran Starfinder for a few years, enough to decide I do not like it, but only one item on your list is correct (no SF version of Golarian.) The rest is....well: it has too much fantasy in space for my preference; it builds a SF universe that doesn't seem to account for the huge amount of magic and fantastical influences adequately; none of the traditional fantasy races go into hiding or become rare, they are all over the place (including and especially elves); they have tons of galactic space exploration, but we had to wait several years for a book focused on the other worlds and the vast; they don't have warp drive, technically, but only because its called drift drive and it works by magic instead of science (or technomancy, I guess). </p><p></p><p>My problem with Starfinder was it had an artifically game-based level mechanic for equipment and starships that sidestepped any sort of actual economy that required everyone to just accept the rules' take on advancement without question. Why is that ysoki's blaster level 20 and this ysoki's blaster level 1? Because the ysoki are level 20 and level 1 respectively. It was the same mistake D&D 4E made, where the world was gamified and worked according to the rules arbitrarily and out of necessity, rather than the rules reflecting or suggesting a more interesting world. Why did your starship get better? Because the group got better. SF1E and PF2E made the entire experience of leveling arbitrary and unfun.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 9085935, member: 10738"] I ran Starfinder for a few years, enough to decide I do not like it, but only one item on your list is correct (no SF version of Golarian.) The rest is....well: it has too much fantasy in space for my preference; it builds a SF universe that doesn't seem to account for the huge amount of magic and fantastical influences adequately; none of the traditional fantasy races go into hiding or become rare, they are all over the place (including and especially elves); they have tons of galactic space exploration, but we had to wait several years for a book focused on the other worlds and the vast; they don't have warp drive, technically, but only because its called drift drive and it works by magic instead of science (or technomancy, I guess). My problem with Starfinder was it had an artifically game-based level mechanic for equipment and starships that sidestepped any sort of actual economy that required everyone to just accept the rules' take on advancement without question. Why is that ysoki's blaster level 20 and this ysoki's blaster level 1? Because the ysoki are level 20 and level 1 respectively. It was the same mistake D&D 4E made, where the world was gamified and worked according to the rules arbitrarily and out of necessity, rather than the rules reflecting or suggesting a more interesting world. Why did your starship get better? Because the group got better. SF1E and PF2E made the entire experience of leveling arbitrary and unfun. [/QUOTE]
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Paizo Announces Starfinder 2nd Edition
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