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*Pathfinder & Starfinder
Paizo Announces The New STARFINDER ENHANCED!
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<blockquote data-quote="Mesero" data-source="post: 8953149" data-attributes="member: 7040747"><p>Probably.</p><p></p><p>From the product description:</p><ul> <li data-xf-list-type="ul">New versions of the envoy, solarian, technomancer, and witchwarper classes, all revised to make them more balanced and easier to play.<br /> -> Here we will likely see some hard class reworks which will simply work better as there were severe balance problems with some classes. So this is something like the updated ranger in D&D</li> <li data-xf-list-type="ul">New class features and character options for every Starfinder class published to date!<br /> -> Just a compilation of already existing options</li> <li data-xf-list-type="ul">New archetypes, spells, equipment, and over <strong>90</strong> new feats. Truly build the character you want!<br /> -> This is likely also a compilation of existing feats, maybe sprinkled with some new ones.</li> <li data-xf-list-type="ul">Rules for scalable equipment, so you never have to trade-in your trusty sidearm ever again.<br /> -> That is new, but hardly revolutionary. Basically pay money -> your weapon gets better instead of having to buy a new one. The money loop in Starfinder is quite central to its balance, so there won't be any surprises here.</li> <li data-xf-list-type="ul">New subsystems for narrative starship combat, expanded creature companions, and new chances to spend Resolve Points for every character!<br /> -> Thats probably the biggest change in the rules as the existing starship combat is very lacking for several reasons, but on the other hand starship combat is only a small part of Starfinder</li> <li data-xf-list-type="ul"><strong>12</strong> playable species including fan favorites and entirely new options, from the shapeshifting kitsune to the tiny novians born from dying suns!<br /> -> This seems to be a mix between reprints which didn't manage to get into the recent Interstellar Species book and a few new ones.</li> </ul></blockquote><p></p>
[QUOTE="Mesero, post: 8953149, member: 7040747"] Probably. From the product description: [LIST] [*]New versions of the envoy, solarian, technomancer, and witchwarper classes, all revised to make them more balanced and easier to play. -> Here we will likely see some hard class reworks which will simply work better as there were severe balance problems with some classes. So this is something like the updated ranger in D&D [*]New class features and character options for every Starfinder class published to date! -> Just a compilation of already existing options [*]New archetypes, spells, equipment, and over [B]90[/B] new feats. Truly build the character you want! -> This is likely also a compilation of existing feats, maybe sprinkled with some new ones. [*]Rules for scalable equipment, so you never have to trade-in your trusty sidearm ever again. -> That is new, but hardly revolutionary. Basically pay money -> your weapon gets better instead of having to buy a new one. The money loop in Starfinder is quite central to its balance, so there won't be any surprises here. [*]New subsystems for narrative starship combat, expanded creature companions, and new chances to spend Resolve Points for every character! -> Thats probably the biggest change in the rules as the existing starship combat is very lacking for several reasons, but on the other hand starship combat is only a small part of Starfinder [*][B]12[/B] playable species including fan favorites and entirely new options, from the shapeshifting kitsune to the tiny novians born from dying suns! -> This seems to be a mix between reprints which didn't manage to get into the recent Interstellar Species book and a few new ones. [/LIST] [/QUOTE]
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