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General Tabletop Discussion
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Paizo News- Changes to Errata Process
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<blockquote data-quote="JThursby" data-source="post: 8877416" data-attributes="member: 7025596"><p>More frequent Errata will definitely make the community happy, especially for things that will never see a reprint like Adventure Path specific feats.</p><p></p><p>Something to note with the new Ancestry Boost options is that they replace the old method of Voluntary Flaws. The old Voluntary Flaws rule of taking two flaws for one boost is gone. Now there's just the option for replacing whatever your boosts and flaws were with two free boosts. Since most of what Voluntary Flaws was used for was letting you play an Ancestry with a flaw in a class's key score, this is mostly a minor change, but it's there.</p><p></p><p>I spent a good while yesterday trying to think of ways to break replacing current boosts with two free, but I couldn't think of that much. You're either getting rid of problematic flaws (poppet dex flaw comes to mind) and simply being on curve for that class, or you make yourself a little more general instead of more specialized. If I have one complaint with the new boost schema, it makes the Ancestries that are one locked-in boost and one free boost seem a little lamer in hindsight, ie the Con+Free Ancestries in Impossible Lands.</p><p></p><p>As for the gnome flickmace, I would have given it Disarm instead of Sweep. Sweep is still too good for it, especially because of the Swipe feat and the strength of Flail's critical specialization effect. Disarm is far more situational and still within the domain of flail-type weapon traits.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8877416, member: 7025596"] More frequent Errata will definitely make the community happy, especially for things that will never see a reprint like Adventure Path specific feats. Something to note with the new Ancestry Boost options is that they replace the old method of Voluntary Flaws. The old Voluntary Flaws rule of taking two flaws for one boost is gone. Now there's just the option for replacing whatever your boosts and flaws were with two free boosts. Since most of what Voluntary Flaws was used for was letting you play an Ancestry with a flaw in a class's key score, this is mostly a minor change, but it's there. I spent a good while yesterday trying to think of ways to break replacing current boosts with two free, but I couldn't think of that much. You're either getting rid of problematic flaws (poppet dex flaw comes to mind) and simply being on curve for that class, or you make yourself a little more general instead of more specialized. If I have one complaint with the new boost schema, it makes the Ancestries that are one locked-in boost and one free boost seem a little lamer in hindsight, ie the Con+Free Ancestries in Impossible Lands. As for the gnome flickmace, I would have given it Disarm instead of Sweep. Sweep is still too good for it, especially because of the Swipe feat and the strength of Flail's critical specialization effect. Disarm is far more situational and still within the domain of flail-type weapon traits. [/QUOTE]
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