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<blockquote data-quote="Mistwell" data-source="post: 7779246" data-attributes="member: 2525"><p>I am sure it helped somewhat since the episodes started to air, but given D&D 5e had already been out for more than 2 years prior to the first D&D episode of Stranger Things, and was CRUSHING IT in all sales indicators (Amazon, Barnes and Noble, NYT Best Seller list, online platforms games played, ICv2 rankings of game store sales, Hasbro CEO official financial report mention, statement from WOTC 5e designers it had sold more than 3e and 4 combined, number of core book reprints including a couple reprints issued suddenly as store stocks went unexpectedly dry, etc..) before that first D&D episode of Stranger Things, I think it's just patently false to claim that Stranger Things is the reason 5e <strong>became </strong>popular. Which is what [MENTION=83630]Jharet[/MENTION] appeared to be arguing when he said, "Let's get one thing straight. 5e is only popular because of Stranger Things and the Critical Role folks." </p><p></p><p>Mind you, this is also the same guy who said he'd never seen Critical Role but his players had and they told him his game is better than Critical Roles game. So I guess if Pathfinder isn't as popular as 5e, and 5e is only popular because of Critical Role, then he only has himself to blame for Pathfinder not being as popular as 5e since he should have been broadcasting his games online and becoming a millionaire by now while boosting Pathfinder beyond 5e in sales (despite Critical Role having started as Pathfinder and abandoning Pathfinder because it didn't translate well to an audience). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mistwell, post: 7779246, member: 2525"] I am sure it helped somewhat since the episodes started to air, but given D&D 5e had already been out for more than 2 years prior to the first D&D episode of Stranger Things, and was CRUSHING IT in all sales indicators (Amazon, Barnes and Noble, NYT Best Seller list, online platforms games played, ICv2 rankings of game store sales, Hasbro CEO official financial report mention, statement from WOTC 5e designers it had sold more than 3e and 4 combined, number of core book reprints including a couple reprints issued suddenly as store stocks went unexpectedly dry, etc..) before that first D&D episode of Stranger Things, I think it's just patently false to claim that Stranger Things is the reason 5e [B]became [/B]popular. Which is what [MENTION=83630]Jharet[/MENTION] appeared to be arguing when he said, "Let's get one thing straight. 5e is only popular because of Stranger Things and the Critical Role folks." Mind you, this is also the same guy who said he'd never seen Critical Role but his players had and they told him his game is better than Critical Roles game. So I guess if Pathfinder isn't as popular as 5e, and 5e is only popular because of Critical Role, then he only has himself to blame for Pathfinder not being as popular as 5e since he should have been broadcasting his games online and becoming a millionaire by now while boosting Pathfinder beyond 5e in sales (despite Critical Role having started as Pathfinder and abandoning Pathfinder because it didn't translate well to an audience). :) [/QUOTE]
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